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Gareth Fouche's Blogs

Celebratory

(Mirrored from http://scarsofwargame.com/blog/) Well, this post is a day late, but nevermind. It was my birthday yesterday, I am now officially 26 years of age. Hooray for surviv...

Author Gareth Fouche Date 06/24/2008 (6:11 am) Comment 1 comments

The Gingerbread Villa

Just a small update. This is a building I started working on a while back. I didn't finish it at the time, code work took priority, but I've come back to finishing it now. I started off with som...

Author Gareth Fouche Date 05/13/2008 (12:15 pm) Comment 6 comments

SoW - Some concept art

Some of you will already have seen these on http://scarsofwargame.com/blog/ but for those hopeless degenerates who are too lazy to navigate their way there, here is some conce...

Author Gareth Fouche Date 04/14/2008 (10:01 am) Comment 5 comments

Blog of War

Well, this will be a short post, for once, heh. Just letting people know I have started an official developer diary blog. It can be found here : http://scarsofwargame.com/blog/ I...

Author Gareth Fouche Date 04/02/2008 (4:36 am) Comment 7 comments

Scars of Bloom

It's all Josh Josh Engebretson's fault. He forced me, forced me I tell you, to port to TGEA. I've betrayed everything I believe in. :( Heh, just kidding. But it is his fault. Him and tho...

Author Gareth Fouche Date 02/28/2008 (12:32 pm) Comment 13 comments

SoW - Character Customization

(Before I start, please note : I know the body textures are a bit screwy, especially around the neck. Before I get 5 posts pointing that out ;)) The holidays were, as always, pretty hectic, but I f...

Author Gareth Fouche Date 01/15/2008 (10:18 pm) Comment 16 comments

SoW - Environments.

I have to admit, Scars development has been pretty slow the last month or so. There are 2 reasons for this. First, the release of a lot of games that I've been waiting ages for. Mask of the Betrayer, ...

Author Gareth Fouche Date 12/04/2007 (10:25 am) Comment 11 comments

SoW - The War in the West

Usually I don't post up "fluff" type stuff here on GG, but then I thought "Meh, why not?". A plan doesn't always have to be a dev shot. Those who have been following my game, Scars of War, will kno...

Author Gareth Fouche Date 10/22/2007 (2:08 pm) Comment 2 comments

Franken-Adam

Right ho, so I mentioned in my previous post that I'd been doing "other things" in the last month besides modelling a building. Well I have. Character modelling to be specific. Before I go on I sho...

Author Gareth Fouche Date 09/20/2007 (3:26 pm) Comment 8 comments

The City Watch HQ

Murphy's Law, the minute I announce my game deadlines hit the fan at work and I'm working tons of overtime for most of a month. Figures, doesn't it? Ah well, such is life. So in the spirit of getti...

Author Gareth Fouche Date 09/14/2007 (3:43 pm) Comment 11 comments

Korrinport Update (Picture heavy)

Well, I continue to slog away at it, chipping away at my "art content list". Which for an RPG is bloody massive. But anyway, enough with the talk, lets get to the pictures hey? First off, some s...

Author Gareth Fouche Date 07/16/2007 (11:48 am) Comment 14 comments

AFX, Guis and Blacksmiths

Life has been busy lately, but game dev work continues, however slowly. A lot of it has been visually unimpressive, such as gui tweaks. I would just like to state, for the record, that I hate guis. Fi...

Author Gareth Fouche Date 06/18/2007 (11:18 am) Comment 4 comments

Korrinport (lots of pics)

Well, I have finally begun to get into the artwork and area design of my RPG. Starting with the city of Korrinport. I'm aiming for a grey, foggy looking port city, sort of like 1800's London, with a m...

Author Gareth Fouche Date 05/02/2007 (4:46 am) Comment 13 comments

Geographical Delight (Large Images)

Ok, so you might remember me saying, in my last post, something like "now I just need to hook up my effects system to my items". That was a mistake. Murphy is a bastard, and he has good hearing. It ...

Author Gareth Fouche Date 04/05/2007 (1:54 am) Comment 6 comments

RPG Effects

Well, its been a while since my last post, but I haven't been idle (well, most of the time ;) ). Indeed, I have made significant progress. For those of you who have been following my posts, you mig...

Author Gareth Fouche Date 03/26/2007 (5:20 am) Comment 4 comments

Designwork

Well, on the codework side of things, I am currently in the process of revamping my creature and item systems. Basically, I had creatures/characters in, but they needed a bit of polishing, I've given ...

Author Gareth Fouche Date 02/09/2007 (7:00 am) Comment 1 comments

Its good to be an indie.

You know, sometimes it hits home just how cool it is to be part of the indie community. Yesterday, I was discussing my RPG design with some of my friends, in particular I was talking about comb...

Author Gareth Fouche Date 02/01/2007 (4:27 am) Comment 12 comments

Editor In Chief. (Lots of pictures and lots of brown)

Geez, it is the end of the month already? Seems like it was Christmas just a few days ago. Lifes been pretty hectic, which as we all knows translates into less game dev time. That, and I kinda gave...

Author Gareth Fouche Date 01/30/2007 (3:43 am) Comment 3 comments

Art = fun

Well, I've been having a lot of fun with the art this last week, I drew up a list of props and doodads I think I need, and have been tackling them in order of least complexity upwards. And as I practi...

Author Gareth Fouche Date 12/07/2006 (12:31 am) Comment 10 comments

Changing roles.

Well, I've done almost no work in the last 2 weeks. The problem (if you could call it that), is that after years of running on my old hardware, I finally upgraded my PC to something meaty. Which means...

Author Gareth Fouche Date 11/30/2006 (12:50 am) Comment 9 comments