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Vince Gee's Blogs

Plan for Vince Gee

Another screen down... Well, the admin interfaces are comming along, so far I have 2 more of the more complex ones left. I've takes some screen shots to show you how it looks so far!. Vince ...

Author Vince Gee Date 05/30/2005 (9:52 am) Comment 10 comments

Plan for Vince Gee

Anyone have a crossbow I can borrow? I've been grinding out the admin screens (In Torque) for the RPGCore module, which really isn't a RPG module atm. It's just a fancy inventory, AI, and player...

Author Vince Gee Date 05/28/2005 (5:05 pm) Comment 3 comments

Plan for Vince Gee

Well, I know I have been quiet for several days, some might think I've stopped the project. Actually I've been working on the admin interfaces and have tried several solutions which have lead me i...

Author Vince Gee Date 05/25/2005 (8:29 pm) Comment 3 comments

Plan for Vince Gee

Well, Finnally, after endless hours I have finally managed to get my latest build to work. Changes: -Datablocks are moved to the database -AI are defined in the database and spawn correctly -...

Author Vince Gee Date 05/21/2005 (9:21 pm) Comment 5 comments

Plan for Vince Gee

Hey all, First I want to thank everyone who logged in over the last couple days and helped me debug the server. The feedback was good and it allowed me to trace down some nasty bugs that have been...

Author Vince Gee Date 05/18/2005 (8:34 pm) Comment 8 comments

Plan for Vince Gee

Well, After many hours of painstakenly going through my code line by line I think I might have a stable build of my RPGCore objects. I'm going to roll armor into the system next and a few other i...

Author Vince Gee Date 05/17/2005 (8:15 pm) Comment 3 comments

Plan for Vince Gee

Another build of the Vision RPG system.... Well, this build took alot ...

Author Vince Gee Date 05/14/2005 (11:56 pm) Comment 5 comments

Plan for Vince Gee

To build a RPG Core system to handle all the aspects of implementing a persistant world in regards to players, skills, attributes and inventory.

Author Vince Gee Date 05/11/2005 (8:59 pm) Comment 2 comments

Plan for Vince Gee

My goal is to roll the RPGCore system into Enterprise Architect 4.1 to document all the datamodels and datastructures used by the mod.

Author Vince Gee Date 05/09/2005 (6:33 pm) Comment 0 comments

Plan for Vince Gee

Program: RPGCore Description RPGCore is an experimental Player/Inventory system. This system is designed to track many persistent players in an online world. Along with tracking their progress via skills and attributes, the system is designed to record their inventory in a fashion which is designed specifically for RPG's in general. The system is currently implemented using a Microsoft Sequel Server 2000. This servers role in the application are to just store the parameters which load when the server is rebooted and saved when it is shut down. The only time that Torque uses the database outside of boot-up or shut-down routines are when players log in and it retrieves their inventory.

Author Vince Gee Date 05/06/2005 (10:16 pm) Comment 1 comments

Plan for Vince Gee

Program: RPGCore Description RPGCore is an experimental Player/Inventory system. This system is designed to track many persistent players in an online world. Along with tracking their progress via skills and attributes, the system is designed to record their inventory in a fashion which is designed specifically for RPG's in general. The system is currently implemented using a Microsoft Sequel Server 2000. This servers role in the application are to just store the parameters which load when the server is rebooted and saved when it is shut down. The only time that Torque uses the database outside of boot-up or shut-down routines are when players log in and it retrieves their inventory.

Author Vince Gee Date 05/05/2005 (9:09 pm) Comment 3 comments

Plan for Vince Gee

My origonal plan was to build a RPG plugin for torque which will handle the majority of functions currently available in games like SWG, EQ1, EQ2, WOW, etc. Things are comming along nicely. Progra...

Author Vince Gee Date 04/28/2005 (8:53 pm) Comment 4 comments

Plan for Vince Gee

My plan is to build a RPG plugin for torque which will handle the majority of functions currently available in games like SWG, EQ1, EQ2, WOW, etc.

Author Vince Gee Date 04/24/2005 (12:17 pm) Comment 9 comments

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