Vince Gee's Blogs
Author Vince Gee Date 05/30/2005 (9:52 am) Comment 10 comments
Author Vince Gee Date 05/28/2005 (5:05 pm) Comment 3 comments
Author Vince Gee Date 05/25/2005 (8:29 pm) Comment 3 comments
Author Vince Gee Date 05/21/2005 (9:21 pm) Comment 5 comments
Author Vince Gee Date 05/18/2005 (8:34 pm) Comment 8 comments
Author Vince Gee Date 05/17/2005 (8:15 pm) Comment 3 comments
Another build of the Vision RPG system.... Well, this build took alot ...
Author Vince Gee Date 05/14/2005 (11:56 pm) Comment 5 comments
To build a RPG Core system to handle all the aspects of implementing a persistant world in regards to players, skills, attributes and inventory.
Author Vince Gee Date 05/11/2005 (8:59 pm) Comment 2 comments
My goal is to roll the RPGCore system into Enterprise Architect 4.1 to document all the datamodels and datastructures used by the mod.
Author Vince Gee Date 05/09/2005 (6:33 pm) Comment 0 comments
Program: RPGCore Description RPGCore is an experimental Player/Inventory system. This system is designed to track many persistent players in an online world. Along with tracking their progress via skills and attributes, the system is designed to record their inventory in a fashion which is designed specifically for RPG's in general. The system is currently implemented using a Microsoft Sequel Server 2000. This servers role in the application are to just store the parameters which load when the server is rebooted and saved when it is shut down. The only time that Torque uses the database outside of boot-up or shut-down routines are when players log in and it retrieves their inventory.
Author Vince Gee Date 05/06/2005 (10:16 pm) Comment 1 comments
Program: RPGCore Description RPGCore is an experimental Player/Inventory system. This system is designed to track many persistent players in an online world. Along with tracking their progress via skills and attributes, the system is designed to record their inventory in a fashion which is designed specifically for RPG's in general. The system is currently implemented using a Microsoft Sequel Server 2000. This servers role in the application are to just store the parameters which load when the server is rebooted and saved when it is shut down. The only time that Torque uses the database outside of boot-up or shut-down routines are when players log in and it retrieves their inventory.
Author Vince Gee Date 05/05/2005 (9:09 pm) Comment 3 comments
Author Vince Gee Date 04/28/2005 (8:53 pm) Comment 4 comments
My plan is to build a RPG plugin for torque which will handle the majority of functions currently available in games like SWG, EQ1, EQ2, WOW, etc.
Author Vince Gee Date 04/24/2005 (12:17 pm) Comment 9 comments
