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Vince Gee's Blogs

Loading Datablocks and Script from databases!!!

Well, I know I've been gone a long time, got tied up on a project that went no where really... but enough of that... I've been rather busy for the last week working on something that I feel is...

Author Vince Gee Date 02/01/2006 (7:48 pm) Comment 6 comments

Plan for Vince Gee

TSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Author Vince Gee Date 07/06/2005 (7:41 pm) Comment 4 comments

Plan for Vince Gee

RPGCore being implemented in a basic TSE build.

Author Vince Gee Date 07/05/2005 (7:27 pm) Comment 4 comments

Plan for Vince Gee

OMG!!!! Finnally, after months of grinding out code, I've gotten my build to a point where I'm quite happy! First, the admin gui's are done w/ the link back calls to the server.. remote GM's can...

Author Vince Gee Date 07/01/2005 (10:58 pm) Comment 8 comments

Plan for Vince Gee

Well, Finally, I finished the last gui interface for the admin screens of the RPGCore module! I can't believe I've made it this far... you can now define game definitions in the game in regards t...

Author Vince Gee Date 06/30/2005 (7:12 pm) Comment 3 comments

Plan for Vince Gee

I swear... if I ever have to build a gui screen after the ones for RPGCore I'm gonna turn my computers off and walk away... OMG is it painful! I've built a ton of these interfaces so that the users w...

Author Vince Gee Date 06/25/2005 (1:03 pm) Comment 2 comments

Plan for Vince Gee

It's been a while since I posted a plan, and I would like to say that it's because I'm buried in work, and I am, but I just haven't been able to force myself to sit down and code of late. I guess eve...

Author Vince Gee Date 06/21/2005 (3:56 pm) Comment 3 comments

Plan for Vince Gee

Oh boy did I get myself in deep this time. I teamed up w/ a group of very talented people over at Project Omega Conflict and have managed to get myself buried up to my nose in preperation and documen...

Author Vince Gee Date 06/09/2005 (4:12 pm) Comment 2 comments

Plan for Vince Gee

Shhhhh, don't want to wake anyone up :) Well, I've completely missed my goal deadline of releasing my resource... oh well, I'm comming to grips... now I got some questions that I need answers for bef...

Author Vince Gee Date 06/02/2005 (7:54 pm) Comment 10 comments

Plan for Vince Gee

Another screen down... Well, the admin interfaces are comming along, so far I have 2 more of the more complex ones left. I've takes some screen shots to show you how it looks so far!. Vince ...

Author Vince Gee Date 05/30/2005 (9:52 am) Comment 10 comments

Plan for Vince Gee

Anyone have a crossbow I can borrow? I've been grinding out the admin screens (In Torque) for the RPGCore module, which really isn't a RPG module atm. It's just a fancy inventory, AI, and player...

Author Vince Gee Date 05/28/2005 (5:05 pm) Comment 3 comments

Plan for Vince Gee

Well, I know I have been quiet for several days, some might think I've stopped the project. Actually I've been working on the admin interfaces and have tried several solutions which have lead me i...

Author Vince Gee Date 05/25/2005 (8:29 pm) Comment 3 comments

Plan for Vince Gee

Well, Finnally, after endless hours I have finally managed to get my latest build to work. Changes: -Datablocks are moved to the database -AI are defined in the database and spawn correctly -...

Author Vince Gee Date 05/21/2005 (9:21 pm) Comment 5 comments

Plan for Vince Gee

Hey all, First I want to thank everyone who logged in over the last couple days and helped me debug the server. The feedback was good and it allowed me to trace down some nasty bugs that have been...

Author Vince Gee Date 05/18/2005 (8:34 pm) Comment 8 comments

Plan for Vince Gee

Well, After many hours of painstakenly going through my code line by line I think I might have a stable build of my RPGCore objects. I'm going to roll armor into the system next and a few other i...

Author Vince Gee Date 05/17/2005 (8:15 pm) Comment 3 comments

Plan for Vince Gee

Another build of the Vision RPG system.... Well, this build took alot ...

Author Vince Gee Date 05/14/2005 (11:56 pm) Comment 5 comments

Plan for Vince Gee

To build a RPG Core system to handle all the aspects of implementing a persistant world in regards to players, skills, attributes and inventory.

Author Vince Gee Date 05/11/2005 (8:59 pm) Comment 2 comments

Plan for Vince Gee

My goal is to roll the RPGCore system into Enterprise Architect 4.1 to document all the datamodels and datastructures used by the mod.

Author Vince Gee Date 05/09/2005 (6:33 pm) Comment 0 comments

Plan for Vince Gee

Program: RPGCore Description RPGCore is an experimental Player/Inventory system. This system is designed to track many persistent players in an online world. Along with tracking their progress via skills and attributes, the system is designed to record their inventory in a fashion which is designed specifically for RPG's in general. The system is currently implemented using a Microsoft Sequel Server 2000. This servers role in the application are to just store the parameters which load when the server is rebooted and saved when it is shut down. The only time that Torque uses the database outside of boot-up or shut-down routines are when players log in and it retrieves their inventory.

Author Vince Gee Date 05/06/2005 (10:16 pm) Comment 1 comments

Plan for Vince Gee

Program: RPGCore Description RPGCore is an experimental Player/Inventory system. This system is designed to track many persistent players in an online world. Along with tracking their progress via skills and attributes, the system is designed to record their inventory in a fashion which is designed specifically for RPG's in general. The system is currently implemented using a Microsoft Sequel Server 2000. This servers role in the application are to just store the parameters which load when the server is rebooted and saved when it is shut down. The only time that Torque uses the database outside of boot-up or shut-down routines are when players log in and it retrieves their inventory.

Author Vince Gee Date 05/05/2005 (9:09 pm) Comment 3 comments