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Vince Gee's Blogs

Need a head start on modding 1.5?

Merry Christmas!!!! I've been pounding out alot of code for a friend of late, modd'ing the engine to do things he needs (mostly standard resource implementation). Well I got thinking about it, how...

Author Vince Gee Date 12/22/2006 (4:44 pm) Comment 8 comments

Just thought I would post my going ons.

So where has Vince been hiding? In my basement of course! Well, a few weeks ago I rewrote my patcher, it's released, works fine and all is happy. So, I get talking with one of the people who ...

Author Vince Gee Date 12/20/2006 (1:26 pm) Comment 3 comments

Game Patcher Release 1 Finished!!!!

Hey readers! !!!UPDATE!!! I've put up forums for the tool where I will be publishing updates and such to. http://www.geeconsulting.net/vision/login.asp [b]IMPORTANT: This program ON...

Author Vince Gee Date 12/09/2006 (7:05 pm) Comment 11 comments

Opensource Patcher Part 2

Holy cow has it been a long time. My game didn't make it very far, but recently I was contacted by someone who asked me about the patcher I wrote for it. Boy did it bring back memories. So, I ope...

Author Vince Gee Date 12/07/2006 (4:44 am) Comment 6 comments

Looking for a mountable Dragon

Hey all, been gone for a while, I want to play w/ a couple ideas and I'm looking for a dragon wired for tge. I'm a decent programmer but I lack the tools to do modeling. (Both in software and in ski...

Author Vince Gee Date 11/17/2006 (2:38 am) Comment 2 comments

The Current state of affairs (pics inside)

Hey all, I know I've been quiet for the last few weeks. I've been working on a project with a friend and we have been going pretty damn hard of late. What originally started out as a toolkit for ...

Author Vince Gee Date 03/27/2006 (1:33 am) Comment 1 comments

Finnally an opensource patcher!!!!!

Well, Since I've been getting tired of putting new zips out on the external webserver I decided to take a break from torque and write a patcher using CRC signatures as identification in Visual Stu...

Author Vince Gee Date 02/14/2006 (3:07 am) Comment 7 comments

Things are smoothing out for the Vision Toolkit

Today, I finished one of the most fun modifications to the engine yet. I pulled the run speed and related things out of the datablock and put them into the class... nothing like running at a million ...

Author Vince Gee Date 02/12/2006 (11:51 pm) Comment 0 comments

Vision MMo Toolkit MELEE Update!!!!! (SERVER UP)

Ok, Finally, after a long tireing week... quite painful... I was able to finally fix my code so that melee worked. Now, I did break maxdamage out of the datablock, and boy was that a feat! I am g...

Author Vince Gee Date 02/11/2006 (9:46 pm) Comment 7 comments

10 steps back...

Well, I swear I'll get these damn datablocks understood sooner or later... but talk about fustration. I just don't get why I can't "GET" it... I mean it just fustrating to sit and work you butt off ...

Author Vince Gee Date 02/11/2006 (6:26 am) Comment 2 comments

Another step forward :)

Patch 2/10/2006 Ok, a few things have changed in this patch. First and foremost, several structural changes have occurred. -The connection pointer is now available from the base client object ca...

Author Vince Gee Date 02/11/2006 (3:14 am) Comment 2 comments

Update to the Vision MMO engine

Folks, I'm kinda hyped atm, I have spent the last couple days trying to figure out a way around the new problem w/ 1.4 head that we couldn't break the max damage and max energy out of the datablock...

Author Vince Gee Date 02/10/2006 (4:57 am) Comment 5 comments

New demo of the engine is finally done...

Well, I finally managed to finish getting my old version of RPGCore rewritten on the 1.4 head w/ lighting from the original 1.3 head. It was a bit painful, but I think I finally got it finish tod...

Author Vince Gee Date 02/06/2006 (12:34 am) Comment 5 comments

Breaking Max Damage out of the shapebase datablock

Hey all, I haven't figured out yet how to add a resource... I swear they took it away.. but anyhow, for anyone interested in how to remove max damage and max energy out of the datablock for 1.4 thi...

Author Vince Gee Date 02/04/2006 (4:37 am) Comment 2 comments

Loading Datablocks and Script from databases!!!

Well, I know I've been gone a long time, got tied up on a project that went no where really... but enough of that... I've been rather busy for the last week working on something that I feel is...

Author Vince Gee Date 02/02/2006 (3:48 am) Comment 6 comments

Plan for Vince Gee

TSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Author Vince Gee Date 07/07/2005 (2:41 am) Comment 4 comments

Plan for Vince Gee

RPGCore being implemented in a basic TSE build.

Author Vince Gee Date 07/06/2005 (2:27 am) Comment 4 comments

Plan for Vince Gee

OMG!!!! Finnally, after months of grinding out code, I've gotten my build to a point where I'm quite happy! First, the admin gui's are done w/ the link back calls to the server.. remote GM's can...

Author Vince Gee Date 07/02/2005 (5:58 am) Comment 8 comments

Plan for Vince Gee

Well, Finally, I finished the last gui interface for the admin screens of the RPGCore module! I can't believe I've made it this far... you can now define game definitions in the game in regards t...

Author Vince Gee Date 07/01/2005 (2:12 am) Comment 3 comments

Plan for Vince Gee

I swear... if I ever have to build a gui screen after the ones for RPGCore I'm gonna turn my computers off and walk away... OMG is it painful! I've built a ton of these interfaces so that the users w...

Author Vince Gee Date 06/25/2005 (8:03 pm) Comment 2 comments

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