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Vince Gee's Blogs

Oh, the joys of converting Starter.FPS to C# (Sample Code)

Take a sneak peak at what the conversion of the starter.fps will look like in CSharp! Included is the Cheetah.cs file converted for feedback!

Author Vince Gee Date 02/09/2012 (7:16 am) Comment 18 comments

Garbage Collection pains... (Running CSharp in Torque)

Talk about pain, working through the interop between T3d and CSharp. First I had to deal with CSharp's garbage collection issues; it wanted to throw away buffers I had sent to torque. This was painful, but solvable after exploring the Marshal class thoroughly.

Author Vince Gee Date 01/30/2012 (9:44 am) Comment 6 comments

Holy cow... (cSharp enhanced Torque)

Summary, working on connecting the Dot Net CLR runtime to torque! Now not just python, but Csharp and vbscript!

Author Vince Gee Date 01/23/2012 (8:32 am) Comment 22 comments

Wow, amazing how fast time goes by.

I can't believe I've been a member of GG for over 8 years now, and in my 8th year I think I might of created something useful!

Author Vince Gee Date 03/28/2011 (11:31 am) Comment 4 comments

It's been a great year! (Minus the TP stuff)

Hey guys, I know a lot of people are down because of the IA situation. I figured I'd share my happiness with the current T3D project I'm working on. The project has been one of the most enjoyable and entertaining projects I have ever worked on. Not only is the project fun, but the team is awesome! We started about mid year and have been busting our butts since.

Author Vince Gee Date 11/29/2010 (12:09 pm) Comment 4 comments

Hosting Solutions What would you pay?

Got a question for Hobbyists, Recently I managed to acquire a ton of hardware, Dell Servers, Tape Caddies, etc and I had a thought. What would the hobbyist market be willing to pay for virtual server hosting targeted for the Hobbyists?

Author Vince Gee Date 10/21/2010 (3:07 pm) Comment 7 comments

Need a head start on modding 1.5?

Merry Christmas!!!! I've been pounding out alot of code for a friend of late, modd'ing the engine to do things he needs (mostly standard resource implementation). Well I got thinking about it, how...

Author Vince Gee Date 12/22/2006 (8:44 am) Comment 8 comments

Just thought I would post my going ons.

So where has Vince been hiding? In my basement of course! Well, a few weeks ago I rewrote my patcher, it's released, works fine and all is happy. So, I get talking with one of the people who ...

Author Vince Gee Date 12/20/2006 (5:26 am) Comment 3 comments

Game Patcher Release 1 Finished!!!!

Hey readers! !!!UPDATE!!! I've put up forums for the tool where I will be publishing updates and such to. http://www.geeconsulting.net/vision/login.asp [b]IMPORTANT: This program ON...

Author Vince Gee Date 12/09/2006 (11:05 am) Comment 11 comments

Opensource Patcher Part 2

Holy cow has it been a long time. My game didn't make it very far, but recently I was contacted by someone who asked me about the patcher I wrote for it. Boy did it bring back memories. So, I ope...

Author Vince Gee Date 12/06/2006 (8:44 pm) Comment 6 comments

Looking for a mountable Dragon

Hey all, been gone for a while, I want to play w/ a couple ideas and I'm looking for a dragon wired for tge. I'm a decent programmer but I lack the tools to do modeling. (Both in software and in ski...

Author Vince Gee Date 11/16/2006 (6:38 pm) Comment 2 comments

The Current state of affairs (pics inside)

Hey all, I know I've been quiet for the last few weeks. I've been working on a project with a friend and we have been going pretty damn hard of late. What originally started out as a toolkit for ...

Author Vince Gee Date 03/26/2006 (5:33 pm) Comment 1 comments

Finnally an opensource patcher!!!!!

Well, Since I've been getting tired of putting new zips out on the external webserver I decided to take a break from torque and write a patcher using CRC signatures as identification in Visual Stu...

Author Vince Gee Date 02/13/2006 (7:07 pm) Comment 8 comments

Things are smoothing out for the Vision Toolkit

Today, I finished one of the most fun modifications to the engine yet. I pulled the run speed and related things out of the datablock and put them into the class... nothing like running at a million ...

Author Vince Gee Date 02/12/2006 (3:51 pm) Comment 0 comments

Vision MMo Toolkit MELEE Update!!!!! (SERVER UP)

Ok, Finally, after a long tireing week... quite painful... I was able to finally fix my code so that melee worked. Now, I did break maxdamage out of the datablock, and boy was that a feat! I am g...

Author Vince Gee Date 02/11/2006 (1:46 pm) Comment 7 comments

10 steps back...

Well, I swear I'll get these damn datablocks understood sooner or later... but talk about fustration. I just don't get why I can't "GET" it... I mean it just fustrating to sit and work you butt off ...

Author Vince Gee Date 02/10/2006 (10:26 pm) Comment 2 comments

Another step forward :)

Patch 2/10/2006 Ok, a few things have changed in this patch. First and foremost, several structural changes have occurred. -The connection pointer is now available from the base client object ca...

Author Vince Gee Date 02/10/2006 (7:14 pm) Comment 2 comments

Update to the Vision MMO engine

Folks, I'm kinda hyped atm, I have spent the last couple days trying to figure out a way around the new problem w/ 1.4 head that we couldn't break the max damage and max energy out of the datablock...

Author Vince Gee Date 02/09/2006 (8:57 pm) Comment 5 comments

New demo of the engine is finally done...

Well, I finally managed to finish getting my old version of RPGCore rewritten on the 1.4 head w/ lighting from the original 1.3 head. It was a bit painful, but I think I finally got it finish tod...

Author Vince Gee Date 02/05/2006 (4:34 pm) Comment 5 comments

Breaking Max Damage out of the shapebase datablock

Hey all, I haven't figured out yet how to add a resource... I swear they took it away.. but anyhow, for anyone interested in how to remove max damage and max energy out of the datablock for 1.4 thi...

Author Vince Gee Date 02/03/2006 (8:37 pm) Comment 2 comments

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