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James Thompson's Blogs

DOM, SG and future resources

Hi everyone! I've been very busy these past few weeks getting DawnOfMen finished, starting on my next project and doing loads of other things in between. SphyxGames SphyxGames has got a ...

Author James Thompson Date 11/04/2006 (8:58 am) Comment 8 comments

Progress on various things

Hey, I've made a lot of progress on somethings, none on others and started some new projects :) DawnOfMen The biggie, this is currently high priority so its also the one i've made most p...

Author James Thompson Date 10/01/2006 (5:05 pm) Comment 4 comments

DawnOfMen & me

Hey, I haven't blogged for ages but im back :) Where have I been? I've been working on a secret project and so I've been very busy these past few months. DawnOfMen news [image]http:/...

Author James Thompson Date 09/02/2006 (4:02 pm) Comment 2 comments

DawnOfMen Alpha Progress

Alpha 1 was released last week, the first revision had a few minor problems but the second revision had some major problems, which didn't allow the game to start! I later found out it was due to a VS2...

Author James Thompson Date 07/01/2006 (8:19 am) Comment 0 comments

DawnOfMen Alpha Release

DawnOfMen is currently at version 0.8, build number 8750 This is the first Alpha release for DawnOfMen So what does this release contain? This release contains the following features: ...

Author James Thompson Date 06/25/2006 (6:03 pm) Comment 10 comments

RSS

Hello, I decided to take a break from DawnOfMen today and decided to work on an all new SphyxGames RSS feed! There were not many examples Icould find that wernt copyrighted but I wanted to make it...

Author James Thompson Date 06/18/2006 (6:16 pm) Comment 1 comments

DawnOfMen 0.8

Hello, My last blog on DawnOfMen was May 20, 2006! Now maybe that doesnt seem too long ago for you but for me that is a long time so I decided to do a quick blog to let you all know how im ...

Author James Thompson Date 06/05/2006 (7:57 pm) Comment 5 comments

X-Fire Integration continued

X-Fire is now working in my game (at least I think it is, I have no way of testing it right now) I can get it to compile and start missions, so I think its all good ;) Code says it all so here g...

Author James Thompson Date 05/29/2006 (6:53 pm) Comment 6 comments

DawnOfMen

Hello, We have been working hard (again) on DawnOfmen. I have done some gui stuff after giving up on gui's a few weeks ago ;) We have done 32 bug fixes (thats all of them so far) We have got o...

Author James Thompson Date 05/20/2006 (2:23 pm) Comment 0 comments

DawnOfMen

Hi I've been working hard on DawnOfMen recently, the changes i've made are below: - Water shader enhancement - DRL 2 - Ported project to VC8 - gained 12fps from various performance imp...

Author James Thompson Date 05/08/2006 (4:22 pm) Comment 4 comments

DawnOfMen progress and TGE shaders

Hey there some progress reports on our work on DawnOfMen #0.7 For 0.7 1. Convert wall and gate shapes to dts IN PROGRESS 2. Get catapult fully functional IN PROGRESS 3. Do wall destruction scripts...

Author James Thompson Date 05/06/2006 (10:35 am) Comment 10 comments

SphyxGames News

SphyxGames has gone through many changes in the past few weeks: We have started designing our next game The Four Factions, planning the next few steps in DawnOfMen and we have updated the website wit...

Author James Thompson Date 05/02/2006 (6:25 pm) Comment 9 comments

A siege pack

This is about a 'Siege Pack' It's called siege 'engine' beacuse I like that word It's for DawnOfMen (maybe for you to... If I release a resource/pack) I am now working on the mighty Siege Engin...

Author James Thompson Date 04/18/2006 (11:30 am) Comment 17 comments

PhysX

Well if you look at the last few comments in my last blog you will see that Shannon has beaten me to it! Shannon has integrated PhysX into Torque, with a few minor problems. My integration has of ...

Author James Thompson Date 04/13/2006 (9:40 am) Comment 10 comments

PhysX Integration

Hi, This seems like an impossible task, im going to try to integrate the PhysX SDK into Torque for DawnOfMen. I know this has already been done so I know that the code is out there somewhere but A...

Author James Thompson Date 04/11/2006 (9:07 am) Comment 36 comments

DawnOfMen development release 0.5

WOW! DawnOfMen has finally reached the halfway point. Development release 0.5 has been finished and we are now working towards 0.6. A couple of changes that were made for the 0.5 release: -> De...

Author James Thompson Date 04/04/2006 (8:38 am) Comment 0 comments

Update! DawnOfMen

A few hours ago I posted a blog notifying the community about my new website. I said it was bad and dont go on it but I ave uploaded the enw version, whith so many changes, it looks great now, I th...

Author James Thompson Date 04/02/2006 (7:13 pm) Comment 11 comments

DawnOfMen www

Hi, DawnOfMen now has its part in Sphyx's website, a website full of adventures:-) Lol just joking the sites rubbish but will get better as the weeks progress :0 We do have a wonderful forum ...

Author James Thompson Date 04/02/2006 (2:15 pm) Comment 5 comments

Latest on Dawn Of Men - new pics!

Hi, I have some more pics from DawnOfMen. They show the level 'Garad' and the new terrain deformation that the catapults will cause. Its great, when a projectile hits the ground the ground is de...

Author James Thompson Date 03/31/2006 (3:06 pm) Comment 5 comments

Latest on Dawn Of Men !Pics!

If you like these please post a comment telling me what you like/don't like. It would be so helpful. [image]http://i33.photo...

Author James Thompson Date 03/27/2006 (3:48 pm) Comment 5 comments

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