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Jon Frisby's Blogs

The beginnings of a T2D particle effects content pack?

My current game project is going to require litterally several DOZEN distinct particle effects. To that end I've been using the particle effects editor and coming up with all sorts of particle effect...

Author Jon Frisby Date 03/06/2006 (3:13 pm) Comment 12 comments

I. Hate. Snow.

So here I am driving up to Oregon (from Sunnyvale, CA) for the T2D Bootcamp when I hear that I-5 is closed due to heavy snow. So what do I do? Whatever my nav system tells me of course because I'm c...

Author Jon Frisby Date 03/05/2006 (11:06 pm) Comment 17 comments

T2D Particle Effect Goodness...

[Edited to correct broken URL] [Edited to remove links to Quicktime movies that only work on Mac] My graphic designer is coming up with a new skin for my game that's got me salivating. Literally....

Author Jon Frisby Date 03/02/2006 (11:26 am) Comment 3 comments

Important Torque Bootcamp Preparation

Sorry to post another blog so soon, but last night an important variable was brought to my attention that I had completely forgotten: The weather. This is relevant only if you plan on driving to O...

Author Jon Frisby Date 02/28/2006 (12:15 pm) Comment 7 comments

Migrating from T2D 1.0.2 to T2D 1.1...

Trying this again as it looks like my first attempt got routed to /dev/null... I have finally begun to transition my game (Harmonic Convergence) to T2D 1.1 Beta 1.1 and boy are my arms tired... Um...

Author Jon Frisby Date 02/27/2006 (2:51 pm) Comment 3 comments

Migration to T2D 1.1ALPHA4 and other progress... (WARNING: LOTS of screenshots!)

[Update: Forgot to include screenshot of rendering bug, forgot to warn about images in subject, and forgot keywords.] So I've begun migrating from T2D 1.0.2 to T2D 1.1ALPHA4. Wow, has a lot ever ...

Author Jon Frisby Date 02/10/2006 (1:10 pm) Comment 2 comments

Coding on vicodin...

In the course of my project I have come to depend on a number of patches to T2D which may or may not survive into future versions of the engine. Notably, the OO TorqueScript patch. This is a wonderf...

Author Jon Frisby Date 01/25/2006 (10:43 am) Comment 7 comments

Universal binaries, and issues of endianness.

I discovered, entirely by accident, that *.dso files use platform-native endianness. How did I discover this? Another developer was kind enough to provide me with a Windows binary of my T2D code. I...

Author Jon Frisby Date 01/10/2006 (10:34 am) Comment 6 comments

On the importance of game usability via feedback.

Take a look at this screen shot. Some of the blocks are obviously "marked", but what is the criteria for blocks to become marked? Now take a l...

Author Jon Frisby Date 12/18/2005 (9:10 am) Comment 3 comments

Plan for Jon Frisby

And the art pipeline begins to churn...

Author Jon Frisby Date 12/04/2005 (8:28 pm) Comment 2 comments

Plan for Jon Frisby

More progress!

Author Jon Frisby Date 11/13/2005 (2:26 pm) Comment 4 comments

Plan for Jon Frisby

Unveiling the beginnings of my game to the world.

Author Jon Frisby Date 11/10/2005 (12:13 am) Comment 2 comments

Plan for Jon Frisby

Synchronizing movement with music in T2D, redux.

Author Jon Frisby Date 11/06/2005 (7:04 pm) Comment 3 comments

Plan for Jon Frisby

General Relativity, and Uncertainty as ugly hack for T2D...

Author Jon Frisby Date 10/18/2005 (10:47 am) Comment 11 comments

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