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James's Blogs

TGEA 1.8.1 on the Mac: a production perspective

This is not a rant on Mac vs. Windows nor Torque vs any other game development platform. It's more of a review. A review of my experience as an Artist using Garagegames product on a Mac.

Author James Date 08/06/2009 (4:47 am) Comment 8 comments

You want it when?!

"As the Troop Dirigible HMAS Intractable climbed away Brigadier General Snodgrass surveyed the deposition of his troops ...

Author James Date 11/30/2008 (4:24 pm) Comment 5 comments

The Last Stand... and Business Partners

I suppose when Life "gets in the way", the proof of your passion for game development is whether or not you pick up where you left off rega...

Author James Date 08/11/2008 (4:34 pm) Comment 6 comments

Mam! 'e's atit again... bleedin' pillock...

Well, it's finally "complete'... hmmm, complete... Let's put it this way, the model is not perfect (far from it) and it could stand a bit mor...

Author James Date 11/21/2007 (10:38 am) Comment 6 comments

Updating the RTS Kit: Ain't it been fun!?

Yes, I gave up. It's true. Not the game (People of the Dawn) but on the RTS Kit. Shame on me you say and I'd have to agree with you. I started ...

Author James Date 11/01/2007 (11:29 am) Comment 7 comments

Game Play: What is it? - game dev part 4

Describing the game play in words is the hardest thing I can think I've done in writing this document. Is what follows it? I think so ... [quo...

Author James Date 12/02/2006 (7:51 pm) Comment 4 comments

This Land is Your Land - game dev part 3

My last blog in this... series (!?), I started elaborating on how time and seasons might function in People of the Dawn. What I ho...

Author James Date 11/04/2006 (7:27 am) Comment 12 comments

Time and Seasons - game dev part 2

So now I have the gist of what People of the Dawn is, now for a few details and what I think might be "a bad designer, no Twinkie"...

Author James Date 10/28/2006 (8:52 am) Comment 6 comments

What's it all about then? - game dev part 1

Now where was I...? Oh yes, creating a Game Design Document for "People of the Dawn". [quote]0.0 Game Synopsis [i]People of the Dawn...

Author James Date 10/22/2006 (1:12 pm) Comment 7 comments

Ideas That Never Die

Or go away for that matter. Have you ever had game ideas that seem to have been around forever, get brushed off once in a while or turn up ...

Author James Date 07/07/2006 (2:03 pm) Comment 5 comments

The Iceman Cometh

After a small hiatus with work on other projects, I'm pleased to announce that "People of the Dawn" (working title) is back in preproduction...

Author James Date 07/01/2006 (4:10 am) Comment 4 comments

All about phase 1, fun and learning

So phase one of my project is now complete. My http://www.garagegames.com/mg/forums/result.thread.php?qt=37932 is in game and I learned a lot about the Torque art pipeline wh...

Author James Date 02/06/2006 (6:55 pm) Comment 0 comments

Ice Age Hunter

Well, almost. I finally completed (really?) modelling a stand-in for my Ice Age survival simulation prototype. It came in at just under 1300 tris! I was pleased as my target was 1200. [image]www.c...

Author James Date 01/04/2006 (7:12 pm) Comment 6 comments

A New Year and a little progress...

Well the holidays certainly took over and I hope everyone had as good and safe a time as I did. Here and there I was able to work on my first project, sketching where I could and fiddling around wi...

Author James Date 01/01/2006 (7:51 am) Comment 1 comments

In for a penny...

I've had torque now for almost a year. I've played around with it and had a bit of fun but now it's time to do something with it. I'm an interactive designer/art director and sometime creative dire...

Author James Date 12/21/2005 (7:20 pm) Comment 7 comments