Game Development Community

Plan for Dave Bacher

UPDATED: I've been too busy with my day job to work on this; hoping to get some more time soon. In the meanwhile, this is semi-on hold. I'm rethinking this a little too, at least initially, bec...

Author Dave Bacher Date 02/12/2002 (8:13 pm) Comment 0 comments

Plan for Michael Hughes

Currently working on the High Tech FPS Reprisal @ www.powerinfused.com w/some former Ion Storm, EA, Sega, Microsoft people as well as many others. We are also hiring. San Jose, CA or Bay Area preferred.

Author NA Date 02/12/2002 (9:41 am) Comment 0 comments

Plan for Tom Kidd

Progress Update for 02/12/02

Author Tom Kidd Date 02/12/2002 (8:22 am) Comment 0 comments

Plan for John Quigley

Crime force ported to torque linux.

Author John Quigley Date 02/11/2002 (12:38 pm) Comment 4 comments

Plan for Dave Bacher

Options box enhancement. I need for modifications to my game, and the game itself, to be able to put options into the options dialog box. I do not want to hvae to edit the options dialog box e...

Author Dave Bacher Date 02/10/2002 (8:51 pm) Comment 1 comments

Plan for Tim Newell

Going back to development on my game.

Author Tim Newell Date 02/10/2002 (4:09 pm) Comment 1 comments

Plan for Tane Piper

Creating a whole new background story for my Torque-powered game.

Author Tane Piper Date 02/09/2002 (11:51 am) Comment 2 comments

Plan for Frank Bignone

Advancement in Dog of Prey - New member and first racing map

Author Frank Bignone Date 02/09/2002 (9:56 am) Comment 12 comments

Plan for L Foster

Captain Zap, UVW Coordinate tutorial, Max FAQ, and other misc things

Author Logan Foster Date 02/08/2002 (6:30 pm) Comment 1 comments

Plan for Craig Lucas

I have created the website for my project - Codename: Encounter. I have used postnuke to create the site which is a web content system using php and mysql. The site should be great when I get a team...

Author Craig Lucas Date 02/08/2002 (1:08 pm) Comment 0 comments