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More friendly console objects

Introduction As I started on a TGEA project last week, it occured to me that the while the DECLARE_CONOBJECT and IMPLEMENT_XXXXXXXXX macros used for console classes are perfectly ok, the p...

Author James Steele Date 08/05/2008 (2:33 am) Comment 6 comments

"Tanks for all the memories"

Okay, so I grit my teeth to tackle the network replication this evening. At first I was a bit baffled by some strange behaviour such as wheels not turning, the engine hanging without explanation ...

Author James Steele Date 06/07/2006 (1:10 pm) Comment 6 comments

Troublesome Tanks!

IFL's not supported in Blender! I could just write the code and pray that it works for now, but that feels just plain wrong. Oh well...maybe I'll get the network replication done tomorrow, an...

Author James Steele Date 06/06/2006 (2:30 pm) Comment 2 comments

PS3 not so broken after all...

Before I start with this, I make no appologies for being a firm supporter of Sony's hardware efforts on the PS3. I realise that extremely powerful and complex hardware does not by default mean you'll ...

Author James Steele Date 06/06/2006 (3:17 am) Comment 33 comments

Getting more tank like every day...

Just a quick update on the tank stuff. I'll organise some screenshots tomorrow along with more info as it's a wee bit late for me right now. Stuff done * Proper wheel radius and track th...

Author James Steele Date 06/05/2006 (2:53 pm) Comment 0 comments

Tracked vehicle update

Okay, so implementing all of the tracked vehicle stuff is taking me a wee bit longer than I first thought. Not because I'm running into any difficulties, but because I'm feeling a little lazy right n...

Author James Steele Date 06/01/2006 (2:23 pm) Comment 6 comments

A tank! My lego collection for a tank!

Actually...never mind. I've got it covered. Looking back at my older posts, I think it's fair to say that tracked vehicle dynamics have been featuring quite prominently on my posts. I needed trac...

Author James Steele Date 05/30/2006 (4:40 am) Comment 3 comments

turrets, turrets and more turrets...

Rantings and ravings... It would appear that even with a nice fast computer, I'm still pretty woefull when it comes to finding time to work on my own projects. A relationship and the stress...

Author James Steele Date 05/19/2006 (12:51 am) Comment 2 comments

Back from the dead

With my PC arriving yesterday, it looks like I'm back in business. It suffered a broken side panel in the move though, but after letting it warm up a little for the condensation to dry up it booted...

Author James Steele Date 02/02/2006 (12:47 am) Comment 3 comments

Plan for James Steele

How tank-like is your tank?

Author James Steele Date 12/08/2005 (10:31 am) Comment 6 comments

Plan for James Steele

Back from the dead!!

Author James Steele Date 12/02/2005 (1:02 am) Comment 1 comments

Plan for James Steele

Weekend work and a screenshot

Author James Steele Date 07/11/2005 (9:24 pm) Comment 4 comments

Plan for James Steele

Thanks for all the caffeine

Author James Steele Date 06/26/2005 (8:19 am) Comment 4 comments

Plan for James Steele

The thing and the 'all' of the thing...

Author James Steele Date 06/20/2005 (11:13 pm) Comment 0 comments

Plan for James Steele

Now in English please

Author James Steele Date 06/19/2005 (10:18 pm) Comment 0 comments

Plan for James Steele

Once more into the ether dear friends!!

Author James Steele Date 06/19/2005 (5:55 am) Comment 4 comments