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Glen C's Blogs

Platforming with TGB

Howdy folks, Don't really know what to say here, especially after keeping my head down so long. This is kinda a brief update, prompted by some comments I've noticed regarding TGB's platformer pote...

Author Glen C Date 10/29/2007 (10:12 am) Comment 6 comments

Moving ever forward.

Howdy folks, Just wanted to pop my head in and note that I'm still alive and kicking. I kept scratching the shmup itch for a while and found pathed cameras to be nice and neat, although I'm yet to...

Author Glen C Date 10/02/2006 (2:24 am) Comment 0 comments

Sandboxes, Shmups & Tilemaps

Hiya folks, I've been head down, playing furiously, and want to share what I've been up to. First, for my sandbox, I gave entities the ability to grab and drop movable parts of the environment: ...

Author Glen C Date 08/10/2006 (12:21 am) Comment 7 comments

Endless War

I've got a few new bits of happy functionality in place since my last post. Biped2, a new core entity, is running around with (top-down) torso, head and arms. It can pickup & wield weapons and acc...

Author Glen C Date 07/25/2006 (7:34 am) Comment 3 comments

Hitting the road.

Howdy folks, Been up to a bit since my last entry, so here's a bunch of what's happened in roughly chronological order: With the kind guidance of Torqued from the #tgb irc channel, I've added mo...

Author Glen C Date 07/17/2006 (12:53 am) Comment 2 comments

Weekend Warriors

After a weekend of scrounged coding time, the Entities in my sandbox have been introduced to the concept of violent death. Spawning on demand now from a teleport platform, they run around shooting (v...

Author Glen C Date 07/10/2006 (12:30 am) Comment 6 comments

Sandboxing

Okay, I know I said I was going to make Paratrooper, and what I'm playing with now isn't Paratrooper. I spec'd out a complete clone of Paratrooper and figured on about 6 weeks of dull work, at least,...

Author Glen C Date 07/06/2006 (6:40 am) Comment 4 comments

Gyhart Framework Design

Hi folks, Hazel expressed interest in the ideas behind my framework/modules, so I'm going to have a quick ramble and see what I can do to explain them. "Gyhart" is the working name of my framework...

Author Glen C Date 07/05/2006 (12:54 am) Comment 2 comments

First framework milestones reached.

The framework I'm working on to streamline game building within the TGB system is coming along pleasingly. The base structure is in place and working in a neat and controlled manner, the modules of f...

Author Glen C Date 07/01/2006 (12:56 pm) Comment 1 comments

Ready for ignition.

I've cleaned up my work desk and organised my reference shelves. I've got a neato new printer/scanner that will enable me to easily generate reference material and scan anything useful. I've got a r...

Author Glen C Date 06/26/2006 (8:19 am) Comment 5 comments

Brief Introduction

Howdy folks, My name's Glen, I'm from down under, and I've enjoyed programming since I picked up the spiral-bound C64 manual at 6. I work full time developing and supporting ISP B2B software, and ...

Author Glen C Date 06/22/2006 (1:59 am) Comment 4 comments