Game Development Community

Alan James's Blogs

Warehouse/Downtown Content Packs WIP

Hi Everyone! Seems like content is the name of the game at the moment. And well, not being one to avoid jumping on the bandwagon...below are some WIP shots of [b]Really Really Good Things Studi...

Author Alan James Date 07/15/2007 (10:46 pm) Comment 41 comments

Art Pipeline for the UV Challenged

Hi Everyone! I will be posting the obligatory MyDreamRPG entry post in a few days, and some info about a whole new content website that Kyle and I are working on, but thought I'd share something I'...

Author Alan James Date 06/04/2007 (10:51 pm) Comment 5 comments

Dwarf Quest: Not in MY Enchanted Forest!

Hi Everyone, So Kyle, Jeff and I (...oh, and of course Joshua...team is pretty lean nowdays...that would be in numbers and not weight...) have thrown our hat into the ring and entered the MyDreamR...

Author Alan James Date 04/30/2007 (5:39 pm) Comment 16 comments

Stupid Skybox Tricks, CNMI Video & New Idea

Hi Everyone, I'm apparently on some .Plan roll for the last few weeks, so bare with me, I'll get it out of my system. I've been trying to modify a few of my skyboxes to include a bit more to add...

Author Alan James Date 04/07/2007 (9:23 pm) Comment 10 comments

Free Stuff - Magnanimous Monday

Hi Everyone, Following suit of Garage Games I decided to give back a little to the community. I've produced a substantial amount of game content over the last couple of years, and as the weeks go ...

Author Alan James Date 04/02/2007 (6:53 pm) Comment 19 comments

CN:MI - Levels, Perception & Smoke and Mirrors

Hi Everyone! I've been working primarily on cloud layers, skyboxes and some general content (crates, barrels, stairways, simple buildings, etc.), but I figured I'd post some shots of what I'm tryin...

Author Alan James Date 03/30/2007 (11:08 pm) Comment 14 comments

Really Really Good Things Current Projects

Hi Everyone! I've been a little sidetracked with getting in my multiple classes for AI into CNMI, along with triggered AI spawning, but thought I'd post a little of what the "team" (i.e. my kids) h...

Author Alan James Date 03/17/2007 (12:28 am) Comment 18 comments

CN:MI - Some More Wide Angle Level Screens

Hi Everyone! I really am going to get around to posting something other than wide angle level screens, but I'm having a lot of fun messing with big looking game levels right at the moment. Here...

Author Alan James Date 02/19/2007 (11:16 pm) Comment 21 comments

CNMI: Fun with DEMs

Hi Everyone, First off I'd like to appoligize to everyone I haven't gotten back in contact with. I just have been swamped in real life and with a dozen little things. It's like death by a thousand...

Author Alan James Date 02/12/2007 (6:26 pm) Comment 20 comments

Fun with GenSurf, 3DWS and Torque

Hi Everyone! Well I'm within three days of the two year anniversary of getting TGE. Which tells me I need to wish everyone a Merry Christmas! I can't believe that two years have passed. It's amazin...

Author Alan James Date 12/21/2006 (8:54 pm) Comment 4 comments

...And now for something *slightly* different...

Hi again Everyone! I'd like to start of by thanking everyone who helped out with the closed beta 2 performance testing of Code Name: Monster Island. All of your input was helpful and gave me...

Author Alan James Date 11/23/2006 (5:07 pm) Comment 19 comments

Code Name: Monster Island Promo Art & Beta Info

Hi Everyone! Just a small post on the status of the next Beta of Code Name: Monster Island. I have been stripping the directories down to a manageable level for a Beta build distribution (My...

Author Alan James Date 09/24/2006 (1:25 pm) Comment 34 comments

Major CN:MI Pimpage & 60 days to IGC

Hi Everyone! Since we're about sixty days out from IGC, I though I'd blog one last big Code Name: Monster Island pimp post. As some of you may (or may not) already know Really Really Good Th...

Author Alan James Date 08/03/2006 (8:00 pm) Comment 24 comments

Updated Website - Updated Media

@Everyone, Just like to drop a blog (that sounds so foul) when I get around to updating the website. I've added twenty or so new screenshots, though you've probably seen some of them in various for...

Author Alan James Date 07/10/2006 (12:12 am) Comment 10 comments

CN:MI the Comic Book

So I've been going crazy working away at Code Name: Monster Island. So for a little fun I'd thought I'd reveal a little of what might turn out to be the style of the opening scenes and cut scen...

Author Alan James Date 07/04/2006 (8:28 pm) Comment 14 comments

A Few Ambient "Monster" Tests for CN:MI

Greetings Everyone! I've been really tied up with graphics stuff (shader stuff, lighting, etc.) so I haven't had much of a chance to be working on other areas. I laid hold of Hexagon 2.1 (through a...

Author Alan James Date 06/18/2006 (1:50 pm) Comment 8 comments

Let's Play Name that Engine

Ok, here's a few screenshots to help you out... [image]http://www.reallyreallygoodthings.com/screens/Image002.j...

Author Alan James Date 05/02/2006 (9:32 pm) Comment 65 comments

1.4-DRL-TLK and a request for Help with Bumpmapping

Ok everyone, it's my usual "I'm way over my head, hep me hep me!" Post. Since producing content and building levels would be much too productive and lead to possibly a completed game some day, I've at...

Author Alan James Date 04/24/2006 (7:08 pm) Comment 5 comments

Wood/Door/Crate Texture Pack?

[b]Hi Everyone, I originally posted this in the forums, but quickly realized that they get pushed down rather quickly, and some might not have noticed the post. So Here is a rerun for those who migh...

Author Alan James Date 03/28/2006 (9:25 pm) Comment 14 comments

Web Site Update...Finally

Hi Everyone, Finally set aside an hour to update the website. Nothing spectacular, but at least not seven month old info(!?!). Closed the Beta One testing, since that goes back to 1.3 and at least...

Author Alan James Date 03/09/2006 (10:19 am) Comment 3 comments