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Martin Schultz's Blogs

Would buy 3d models if available

rant mode on When I look in the content pack store on this site and in the image-of-the-day section, I see a lot of nice content packs & models being sold here and that convices me that here...

Author Martin Schultz Date 12/01/2006 (6:25 am) Comment 21 comments

Subsonic - Testing Limits

I'd like to show off with 2 videos some of my recent work I did for my second Torque game called [url=www.decane.net/subsonic]Subsonic[/url]. The game is about instant airborne multiplayer-only dogfig...

Author Martin Schultz Date 09/02/2006 (3:03 am) Comment 8 comments

German Torque User Meeting - TorqueCon

As written in my [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10499]previous blog[/url], I'm interested in holding some kind of Torque user conference here in Germany. It shall...

Author Martin Schultz Date 07/11/2006 (4:40 am) Comment 8 comments

Northern germany Torque user meeting?

I'm just wondering if there's interest in organizing a local Torque user meeting in northern germany for artists, developers, sound engineers etc. to exchange experiences, build local teams, show your...

Author Martin Schultz Date 05/17/2006 (11:27 pm) Comment 31 comments

Finished my game!

Excited and exhausted at the same time. What a great feeling. I finished [url=www.decane.net/supermaze]SuperMaze[/url]! 1.0 is out! It's a Torque based shareware game I developed in about 10 months of...

Author Martin Schultz Date 01/03/2006 (3:22 am) Comment 5 comments

Plan for Martin "Muerte" Schultz

Revealing the secrets of Phil's Air Ace Online.

Author Martin Schultz Date 10/15/2005 (9:23 am) Comment 9 comments

Plan for Martin "Muerte" Schultz

Announcing the first open beta version of SuperMaze and registering the game to several gaming sites. Talking a bit about the development phase of the upcoming game SuperMaze and the projects beyond.

Author Martin Schultz Date 10/11/2005 (7:32 am) Comment 2 comments

Plan for Martin "Muerte" Schultz

I'm breezing A* now! This was the first time ever I implemented an A* algorithm and I must say I'm blasted how cool it works. I followed this fantastic tutorial [url=http://www.policyalmanac.org/games...

Author Martin Schultz Date 06/09/2005 (1:50 pm) Comment 17 comments

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