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Still Alive

No, not the fantastic Portal song by JoCo. Sorry, just another post by yours truly. So let's see.. where did I leave off? Survival, that's right. Well, we did get it completed and submitted and jud...

Author Affectworks Date 04/24/2008 (2:43 am) Comment 1 comments

Back again with Survival

Wow, it's really been since October since we posted last? Crazy. So what's new with us? Well, we just entered the IA contest with a new game, Survival. When we heard about the contest we had aroun...

Author Affectworks Date 02/19/2008 (3:53 pm) Comment 7 comments

Z

Just a small image of a zombie I've been working on. Very far from done, but can always use a little feedback. Cheers, Fredrik S

Author Affectworks Date 10/17/2007 (7:00 pm) Comment 3 comments

Switching Gears Demo Available

Switching Gears Demo Post-Mortemy thoughts. So this will be the last post on this game. We did finish the demo and for those who are not interested in reading a large chunk of text you can just [b]...

Author Affectworks Date 08/03/2007 (5:53 pm) Comment 18 comments

Maya tutorial set driven keys

Edit: Well, it seems our server went crash. I hope you can figure things out without the images. I'll see if I can find another host for the images tonight. Edit2: Found a more reliable server. ...

Author Affectworks Date 07/24/2007 (6:49 pm) Comment 5 comments

Switching Gears

So. Switching Gears again. Yep, we are still on that. Let's see.. what did I write about last time? Oh yeah, I was supposed to be doing a more regular schedule. That seemed to have come and passed whi...

Author Affectworks Date 06/25/2007 (7:44 pm) Comment 3 comments

Switching Gears

Wow.. has it already been 2 months since I sat down to write one of these blogs? Time flies when you are having fun / frustration / days of success / [insert your own feelings with working with Torque...

Author Affectworks Date 04/17/2007 (2:34 am) Comment 4 comments

Switching Gears - New bad guy

I decided to take a few hours off from doing level work and model a new enemy for Switching Gears. After a total time of 3 hours and one break for a glass of milk, here's the result rendered in glorio...

Author Affectworks Date 02/08/2007 (4:25 am) Comment 6 comments

Switching Gears Site and TNL

http://www.switchinggearsgame.com/ I took a week off from game development and watching Futurama during christmas and new years and developed a web based community center (ohhh.. fancy w...

Author Affectworks Date 01/04/2007 (4:13 am) Comment 3 comments

My orange Quark flow.

It's been awhile since we posted anything regarding Switching Gears, so I thought a blog post would be in order. After we went to Oregon in October we have been busy with taking all the feedback we go...

Author Affectworks Date 12/19/2006 (2:58 pm) Comment 12 comments

Back to work

After taking two weeks off from the game development (except for some code prototyping to see if a few new ideas would work) we are stepping back to the plate for another round of development on Switc...

Author Affectworks Date 10/23/2006 (1:50 pm) Comment 1 comments

Back from Oregon

Just a little note to let you guys know what's happened with Switching Gears and us. We took our little tech demo of Switching Gears and headed out to Oregon for a weekend of debauchery in Eugene. Sto...

Author Affectworks Date 10/10/2006 (2:48 pm) Comment 6 comments

SG; two steps forward, one step back

Last we spoke, we showed off a little video of features in the game. If you missed it, you can still grab it here: http://www.affectworks.com/features.mov Well, the big news is that we g...

Author Affectworks Date 08/30/2006 (2:09 pm) Comment 8 comments

Switching Gears (quick video)

We are quite busy at Affectworks as we are working very hard on creating a playable demo for IGC of Switching Gears. Since I promised with my last post that I would post some video of the game here i...

Author Affectworks Date 08/14/2006 (8:05 pm) Comment 13 comments

Switching Gears is in Great Shape

This is blog 3 of the development of Switching Gears, yet this is my first blog here so be gentle. My name is Ryan and I am the game's programmer, coder, text jockey.... [image]www.affectworks.com...

Author Affectworks Date 07/19/2006 (6:25 pm) Comment 6 comments

NW Games Festival

Blogentry, stardate 6.2.06. Well, this blog has been laying dormant for quite too long, thank you very much. First off, I want to let you guys know about Northwest Games Festival which is happen...

Author Affectworks Date 06/03/2006 (2:09 am) Comment 8 comments

Let's get started!

Well, I guess it's getting to be that time to show off a little of what we are doing with the Torque engine. We are currently working on an unannounced and untitled platform game. I figured that since...

Author Affectworks Date 01/31/2006 (3:50 pm) Comment 16 comments