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Jared Coliadis's Blogs

I'm still here...again.

Oh my. I suppose I should start with a large apology. My free time this summer has been eaten up mostly by work and by a computer graphics research project. Both involve large amounts of coding ove...

Author Jared Coliadis Date 08/14/2006 (6:20 am) Comment 2 comments

I'm still here.

Hello everybody. I realize I've been a bit of a recluse recently, and I apologize. As usual, school and work are keeping my development schedule tight. My OpenGL class is a ton of fun though...

Author Jared Coliadis Date 05/15/2006 (6:48 am) Comment 5 comments

GIDj: SpaceChase

I actually had some spare time this weekend, so I figured that I would take a break from my current development to work on a Game in a Day. This is going to be brief because I need to get to bed. In...

Author Jared Coliadis Date 04/10/2006 (6:35 am) Comment 1 comments

Motivation, Reaching that last 25%, and plans for the future.

Hello again. I flew down to Florida a week ago to visit my parents on my Spring break from school. For my flight, I brought along the latest issue of Wired which happened to be a special issue on ga...

Author Jared Coliadis Date 04/04/2006 (5:36 am) Comment 1 comments

Interfaces, Inspiration, Intrigue, and Intent.

Hello everybody. My past few weeks have been swamped mostly by midterm after midterm after project after midterm at school and getting ready for beta testing our application at work. I've also been ...

Author Jared Coliadis Date 02/19/2006 (11:13 am) Comment 3 comments

Streamlining! Streamlining. Streamlining?

Hello again. It's been a couple weeks and I've only been able to poke around for a couple days at my code. Even so, I've made a few significant steps in the T2D Adventure Core. First and foremost...

Author Jared Coliadis Date 01/29/2006 (7:37 am) Comment 3 comments

Issue #37/T2D Adventure Core Update #3.

Hello again. The adventure core has made a little more progress this week, but still has a decent way to go. Item selection has become relatively stable mostly due to ActionSequence objects. A st...

Author Jared Coliadis Date 01/12/2006 (6:12 am) Comment 3 comments

Issue #37/T2D Adventure Core .plan #2.

I'll try to keep this short since I have to be at class in 8 hours, and I need to start sleeping before then. In case you missed my last [url=http://www.garagegames.com/index.php?sec=mg&mod=resour...

Author Jared Coliadis Date 01/04/2006 (6:52 am) Comment 7 comments

Plan for Jared Coliadis

Official announcement of both the first title from Nevo Games: Issue #37, and the T2D Adventure Core.

Author Jared Coliadis Date 12/15/2005 (7:15 am) Comment 4 comments

Plan for Jared Coliadis

So it's been quite some time since I've last updated. My Computer Science and Engineering classes are only getting more intense, although I hear that one of my current classes is as busy as it g...

Author Jared Coliadis Date 10/26/2005 (3:59 pm) Comment 1 comments

Plan for Jared Coliadis

I had come up with a quick but undocumented idea for this month's GID. Taking the theme of ghosts, I had intended to make Reverse Pac-man, where you are a ghost hunting down the character we all know...

Author Jared Coliadis Date 07/18/2005 (9:12 pm) Comment 3 comments

Plan for Jared Coliadis

Does anyone know anything about the http://www.slamdance.com/games/ for college students? Is it well known in the indie scene? Anynody have any idea what kind...

Author Jared Coliadis Date 06/23/2005 (8:38 am) Comment 2 comments

Plan for Jared Coliadis

Summer classes started up on Monday and I start a part-time summer job next week, drastically cutting into my experimentation time. I have a rather large-scale project in early pre-production st...

Author Jared Coliadis Date 06/22/2005 (6:54 am) Comment 4 comments

Plan for Jared Coliadis

GID13: Trevor's Great Escape!

Author Jared Coliadis Date 06/13/2005 (6:21 am) Comment 4 comments

Plan for Jared Coliadis

The Vengeance of Mr. Grumbles Game in a Day 12: Augmentation

Author Jared Coliadis Date 05/08/2005 (2:48 am) Comment 5 comments