Game Development Community

Plan for Justin Mette

Myrmidon Status - Phase 2, Week 13

Author Justin Mette Date 02/05/2002 (12:08 pm) Comment 1 comments

Plan for Scott McGlasson

Wow! Been a long time since we've posted a plan! The damn project lead must be a slacker.

Author Scott McGlasson Date 02/04/2002 (4:23 pm) Comment 1 comments

Plan for Phil Carlisle

Smush, my mind is smush.

Author Phil Carlisle Date 02/04/2002 (3:24 pm) Comment 5 comments

Plan for Matt Webster

The first important product of programming for Tactical Assault finally came to life! Working radar has been added!

Author Matt W Date 02/04/2002 (12:35 am) Comment 6 comments

Plan for Jim McLuckie

Project: Warfare state of the union address...yeah

Author Jim McLuckie Date 02/04/2002 (12:05 am) Comment 0 comments

Plan for Marco Meier

ok, again. AI is the main problem. I have made some small progress in the last week. Now i'm "waiting" for the big step. Well propably this will take some weeks or months who knows. An other thing ...

Author Marco Meier Date 02/03/2002 (11:18 pm) Comment 0 comments

Plan for Earl Smith

To help other where I can because knowledge is public domain

Author Earl Smith Date 02/03/2002 (5:39 pm) Comment 0 comments

Plan for Shaun Vantuil

Getting the ball rolling, though ever-so-slowly.

Author Shaun Vantuil Date 02/03/2002 (3:55 pm) Comment 1 comments

Plan for Phil Carlisle

Insanity. Wonder if it runs in the family.

Author Phil Carlisle Date 02/03/2002 (11:01 am) Comment 13 comments

Plan for Pat Wilson

I am back working on the AI...especially the 'I' part of that acronym. Right now the AI players keep track of objects they are aware of, and are on the verge of pathing around things they need to path...

Author Pat Wilson Date 02/02/2002 (12:49 pm) Comment 0 comments