Game Development Community

Michael Perry's Blogs

Have You SCRUMed lately?

[i] "What's that you say? You want to make a game! Wonderful! Go write or license an engine and show the world your talent. Got the engine, huh? So where's the game? Ah, I forgot to mention yo...

Author Michael Perry Date 01/22/2007 (11:43 am) Comment 2 comments

One Year Later. . .

Exactly one year ago (12/1/05), I was in the middle of getting my Bach. Degree for Game Development, I hadn't touched Torque in about six months, and I was beginning to feel the anxiety about g...

Author Michael Perry Date 12/01/2006 (5:56 am) Comment 6 comments

TIG of Orlando Conference: The Day After

For those of you who didn't know, TIG (Torque Interest Group) of Orlando held our first conference yesterday 11/9/06. The grass roots launch went quite well. None of knew how many people were...

Author Michael Perry Date 11/10/2006 (6:59 am) Comment 1 comments

Ars Moriendi: Construction Worker

Due to a very depressing Halloween, I did not post the next "dev diary" for Ars Moriendi on its due date. Lo siento. When releasing info on characters, I'll preface each release with a stats overvie...

Author Michael Perry Date 11/03/2006 (3:50 pm) Comment 7 comments

Ars Moriendi: Details Released

<autosyn>Feature List: * 5 Playable Characters with unique strengths, weaknesses, and abilities Construction WorkerCheerleaderChildSecurity Guard * Play by yoursel...

Author Michael Perry Date 10/30/2006 (11:52 am) Comment 6 comments

Ars Moriendi: Back from the dead

<autosyn>The title of this plan has to contain one of the worst puns used on this site. I've decided to post my new project as a plan so I can get preliminary feedback from the GG community. The first sectio...

Author Michael Perry Date 10/13/2006 (12:39 pm) Comment 4 comments

Page«First 1 2 3 4 Next»