Michael Perry's Blogs
Join us for the last IRC Hour held in the home town of GarageGames, Eugene, OR. The 11/19/09 IRC Hour is a special event, with current and former employees joining in to discuss recent events and today's technology.
Author Michael Perry Date 11/19/2009 (9:25 pm) Comment 23 comments
Welcome to another entry in the Torque 2D Development Blog series. In this blog, we are revealing the Box2D system utilized by Torque 2D.
Author Michael Perry Date 10/30/2009 (11:45 pm) Comment 62 comments
With bags packed, itineraries set, and parties planned, the Torque team is heading to Austin GDC! We invite each and every one of you to stop by our booth to grab some swag, chat us up, and view some exclusive demos.
Author Michael Perry Date 09/11/2009 (11:03 pm) Comment 15 comments
This is the second entry in the Torque 2D Development series. In this blog, we will examine what Torque Game Builder has accomplished and how Torque 2D will become the "be all end all" 2D game engine.
Author Michael Perry Date 07/30/2009 (5:04 pm) Comment 76 comments
It's that time again: the 7/16/09 IRC Hour will be happening today at 3:00pm (PST). Join GarageGames employees, associates, and other community members for a live discussion of current GG topics.
Author Michael Perry Date 07/16/2009 (6:39 pm) Comment 24 comments
This week's Torque 3D blog is a guest entry discussing all that is documentation: planning, current status, road map, the future and beyond Hit the jump for more!
Author Michael Perry Date 07/08/2009 (7:11 pm) Comment 33 comments
It's that time again: the 6/18/09 IRC Hour will be happening today at 3:00pm (PST). Join GarageGames employees, associates, and other community members for a live discussion of current GG topics.
Author Michael Perry Date 06/18/2009 (5:49 pm) Comment 18 comments
In case you have not noticed, iTorque has really taken off. For each beta and point version of the engines, at least one app has been pushed to the App Store. Recently, the amount of completed iTGB games has caused us to dedicate an entire page to games made with iTorque.
Author Michael Perry Date 06/01/2009 (4:48 pm) Comment 42 comments
If you are licensed owner, iTGB 1.2 is now available in your account for download!!!!! The main purpose of 1.2 was to address some very annoying bugs and improve over all usability.
Author Michael Perry Date 05/08/2009 (11:42 pm) Comment 7 comments
It's that time again: the 4/23/09 IRC Hour will be happening today at 3:00pm. Join GarageGames employees, associates, and other community members for a live discussion of current GG topics.
Author Michael Perry Date 04/23/2009 (5:24 pm) Comment 27 comments
This blog contains details on the new iTGE Beta 2 update. You will find information on improvements, sample game details, known issues, and a peak at future support. Please use this blog to provide feedback on the release.
Author Michael Perry Date 04/13/2009 (11:46 pm) Comment 27 comments
For everyone who could not attend GDC due to time or financial restrictions, GarageGames provided several live video feeds from our booth. We recorded game demo presentations, live interviews, and the usual GDC affair.
Author Michael Perry Date 04/02/2009 (6:12 pm) Comment 18 comments
Recap of IRC Hour for 3/19/09. Cover Torque 3D Pricing, World Editor, iTGB 1.2, iTGE Indie Release, TorqueX, Marble Blast Mobile, and much more...
Author Michael Perry Date 03/19/2009 (4:54 pm) Comment 17 comments
This is a recap March's first IRC Hour. You can find a link to the transcript, a recap, and more information regarding the session in this blog.
Author Michael Perry Date 03/12/2009 (5:04 pm) Comment 8 comments
This monthly documentation blog recaps February's IRC Hour, doc updates, plans for March, and how the community *ROCKS*!
Author Michael Perry Date 02/27/2009 (7:25 pm) Comment 14 comments
This is just a reminder that the monthly IRC Hour will be happening tonight at 5:00pm (PST). It will run for one hour in the GarageGames channel hosted by Max Gaming.
Author Michael Perry Date 02/19/2009 (8:12 pm) Comment 10 comments
This monthly documentation blog recaps January's IRC Hour, doc updates, new discussion threads and plans for February.
Author Michael Perry Date 01/30/2009 (9:15 pm) Comment 12 comments
Author Michael Perry Date 01/02/2009 (8:40 pm) Comment 20 comments
Author Michael Perry Date 10/31/2008 (7:48 pm) Comment 10 comments
Author Michael Perry Date 10/14/2008 (6:36 pm) Comment 6 comments









