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John Kanalakis's Blogs

Torque X 3.1.4 Released

Torque X is becoming the easiest way to create games for Windows and Xbox 360. Today, a new release of Torque X, version 3.1.4, becomes available for download with lots of new features and fixes.

Author John Kanalakis Date 11/07/2009 (12:20 am) Comment 14 comments

SpriteWorks2 Now Available in GarageGames Store

SpriteWorks2 is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models and it's now http://www.garagegames.com/products/spriteworks.

Author John Kanalakis Date 11/03/2009 (9:43 am) Comment 18 comments

Creating a Torque X 3D RTS Camera

An interesting question came up about creating an RTS camera for Torque X. Instead of a simple response, I decided to write a detailed How-To posting for all those Torque X followers out there. I'm an author, I can't help it. ;)

Author John Kanalakis Date 06/24/2009 (4:25 am) Comment 6 comments

Adding Water to Torque X

Here is a a simple ocean shader effect for Torque X. It is composed of a single shader effect file that is then wrapped by a custom material class.

Author John Kanalakis Date 06/12/2009 (7:23 pm) Comment 2 comments

XNA 3.1 is Here...

Yay! XNA 3.1 is now available and can be downloaded here. How does it affect your Torque X project? Here's the details...

Author John Kanalakis Date 06/12/2009 (12:05 am) Comment 5 comments

ZaBingo! Torque X Game Development Diary 4

FINAL INSTALLMENT. Join me as I create a Torque X game over a couple days, from design to coding, to release on Xbox Live Community Games. I'm sharing techniques, code, and personal experiences.

Author John Kanalakis Date 06/05/2009 (10:04 pm) Comment 3 comments

ZaBingo! Torque X Game Development Diary 3

Join me as I create a Torque X game over a couple days, from design to coding, to release on Xbox Live Community Games. I'm sharing techniques, code, and personal experiences.

Author John Kanalakis Date 06/04/2009 (7:20 pm) Comment 13 comments

ZaBingo! Torque X Game Development Diary 2

Join me as I create a Torque X game over a couple days, from design to coding, to release on Xbox Live Community Games. I'm sharing techniques, code, and personal experiences.

Author John Kanalakis Date 06/02/2009 (11:07 pm) Comment 8 comments

ZaBingo! Torque X Game Development Diary 1

Join me as I create a Torque X game over a couple days, from design to coding, to release on Xbox Live Community Games. I'm sharing techniques, code, and personal experiences.

Author John Kanalakis Date 05/31/2009 (10:11 pm) Comment 5 comments

Creating a Torque X Terrain

In the Torque X Forums, I've seen a few questions come up about creating 3D terrain. Since it's not an easy process, I thought an easily searhable posting here would help.

Author John Kanalakis Date 05/20/2009 (5:18 am) Comment 7 comments

Torque X Engine 3.0 Launches

The wait is over. Torque X 3.0 is now available with new features and new opportunities for XNA game developers. There are many new enhancements to the Torque X engine to better help you create and sell games for Windows and Xbox 360. Here's an overview of what's new for Torque X 3.0.

Author John Kanalakis Date 05/09/2009 (8:42 am) Comment 30 comments

My Xbox Live Community Game Sales Data

Microsoft is now releasing sales data to creators of Xbox Live Community Games. Here's my game's sales data.

Author John Kanalakis Date 03/28/2009 (7:39 pm) Comment 33 comments

Turn 3D Shapes into 2D Static or Animated Sprites

SpriteWorks is a utility that converts 3D models (DTS,X,FBX) into static or animated 2D sprite sheets. This is an ideal tool for any 2D game from RPG/RTS to arcade shooters - you can find free 3D models on TurboSquid and drop them into your 2D games very easily. SpriteWorks creates animated sprite sheets based on shape animation, axis rotation, or both.

Author John Kanalakis Date 01/30/2009 (1:19 am) Comment 21 comments

[Updated] Creating Animated Sprite Sheets from 3D Models

Creating Animated Sprite Sheets from 3D Models [b]Rather than Spam the forums with an update blog... See the new images posted with the comments below. Now featuring new alpha correction ...

Author John Kanalakis Date 01/06/2009 (12:10 pm) Comment 23 comments

Torque X Game for Public Testing

Torque X Game for Public Testing I've just completed a 2D puzzle game, named Solicheck . It's a Torque X 2D game for the Xbox 360 LIVE Community platform and I'm interested in getting...

Author John Kanalakis Date 12/16/2008 (2:07 am) Comment 10 comments

AirSpace Community LIVE Arcade Game

AirSpace Community LIVE Arcade Game If you like faced-paced action games, I hope you'll enjoy AirSpace for Xbox360 and Windows by EnvyGames. A demo version of AirSpace was quickly pulled tog...

Author John Kanalakis Date 10/18/2008 (11:41 pm) Comment 7 comments

Torque X Builder 3D Public Beta

Ready to make 3D games for the Xbox 360 and then make money from them with the Xbox 360 Community LIVE Service? Then Torque X Builder 3D is really going to help you out. Davey Jackson summarized the g...

Author John Kanalakis Date 08/11/2008 (7:46 pm) Comment 28 comments

Torque X Builder 3D Update

Torque X Builder 3D is making great strides as its coming near the end of development. The awesome Ken Holst has already ramped up the QA team to begin seeking out those pesky bugs. We're all moving a...

Author John Kanalakis Date 05/26/2008 (11:29 pm) Comment 32 comments

Torque X Book Completed

It's finally finished. After several months of work, the The Complete Guide to Torque X is finally completed and on its way through the rest of the book publishing process. I'm not sure abou...

Author John Kanalakis Date 05/04/2008 (3:48 am) Comment 28 comments

Torque X Builder 3D Progress: The Axis Gizmo

Torque X Builder 3D is coming along very nicely. I have received a lot of great community encouragement and feedback. And as a part of that community, I'm doing my best to factor in all the fee...

Author John Kanalakis Date 04/22/2008 (2:14 am) Comment 7 comments

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