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bryce's Blogs

Tactical AI Kit: Crowds of Civilians

By the time you've finished reading this sentence, you will have realized that there was absolutely no point in reading it at all.

Author bryce Date 11/04/2009 (3:59 am) Comment 15 comments

Tactical AI Kit Single Player Demo #3

Trying to decipher overblown verbiage confabulating the eclectic polysyllabic cerebral discourse makes me want to eschew such obfuscation.

Author bryce Date 10/22/2009 (6:22 am) Comment 19 comments

Tactical AI Kit: Dozens of NPCs

No Toni in this one, unfortunately. This blog talks about performance improvements to the TAIK that lets you drop in NPCs by the dozens and forget about them, WITHOUT LAG.

Author bryce Date 10/11/2009 (8:02 am) Comment 23 comments

Putting the 'Tactical' into Tactical AI

Not even a week later, we've got improved AI squads, bound overwatch maneuvers, and stealth infiltration. Don't forget Toni.

Author bryce Date 07/29/2009 (2:01 am) Comment 20 comments

Tactical AI Kit: More Good Stuff!

New Tactical AI Kit features, including grenade tossing, patrol paths, and an AI Manager that's actually useful

Author bryce Date 07/23/2009 (7:53 pm) Comment 18 comments

Tactical AI Kit: Single Player Demo Download

I'm releasing the newest demo of some of the most advanced AI Torque has seen. This demo will give you an idea of how my AI system will look in a typical FPS.

Author bryce Date 05/21/2009 (12:39 pm) Comment 23 comments

Tactical AI Kit: Pursuit, Close Combat, and Sniping

New features to the w.i.p Tactical AI Kit. This blog details the new close combat functionality. Now the preview is 100 characters long.

Author bryce Date 05/17/2009 (7:03 pm) Comment 10 comments

Tactical AI Kit: Stealth Pwnag3

I've listened to the suggestions given by the players of the last demo, and made the Tactical AI Kit system more realistic (and more importantly, fun!).

Author bryce Date 04/26/2009 (9:10 pm) Comment 14 comments

Tactical AI Kit: Multiplayer Demo

I decided this week to see if the Tactical AI Kit code functions in a multiplayer game. It does. So now, we have a demo. Join a game and enjoy yourself!

Author bryce Date 04/03/2009 (6:23 pm) Comment 27 comments

Tactical AI Kit: Making More New Levels

Some new levels that I hope to include in the next Tactical AI Kit demo and their accompanying screenshots. Read on if you dare!

Author bryce Date 03/22/2009 (2:45 am) Comment 13 comments

Tactical AI Kit: Squad Movement and Other Stuff

Some new features added to the Tactical AI Kit, including more intelligent squad movement, rules of engagement/stealth settings, and finding snipers without hearing the shot.

Author bryce Date 02/20/2009 (11:52 pm) Comment 7 comments

Tactical AI Kit: Preparing for the Next Demo

This blog is showing the new features and maps that will be included in the next Tactical AI Kit Demo. Among these features are improved AI, more weapons, and a new map.

Author bryce Date 01/26/2009 (10:54 pm) Comment 11 comments

Tactical AI Kit: Adding Life with Animations

Hello Everyone! A new record for me--two blog posts in one week. Either I'm very productive or I have no life, I'll leave you up to decide that. This blog post isn't as long as most other posts ...

Author bryce Date 01/08/2009 (4:26 am) Comment 12 comments

Tactical AI Kit: Leaving the Player with Nowhere to Hide

Hello GarageGames! A lot has changed (for the better) recently regarding my progress on the Tactical AI Kit. First off: I got a new (not refurbished, like my last three dead laptops) computer for C...

Author bryce Date 01/03/2009 (6:17 am) Comment 12 comments

Tactical AI Kit: Screaming Terrorists

Hello Everyone! Merry Christmas--er---Happy Holidays! I've finally gotten around to improving the Alert Level System in the Tactical AI Kit. I've been working to make it give NPCs a more detailed i...

Author bryce Date 12/23/2008 (10:13 pm) Comment 7 comments

Tactical AI Kit: Cover vs Concealment

Hello Comrades...... Been working on my artificial intelligence code a little lately, and added something I find pretty cool. In a modern battlefield, one must take advantage of everything he ca...

Author bryce Date 11/26/2008 (1:50 am) Comment 14 comments

Tactical AI Kit: Alertness and Sense of Hearing

Hello Community! I added a feature to the Tactical AI Kit that I'm quite proud of, so I decided to post an update to see what you all think. Is it just me, or are stealth-based games becoming mo...

Author bryce Date 11/10/2008 (11:04 pm) Comment 11 comments

Tactical AI Kit: Reacting to Threats

Hello Community! I have finally accomplished something that was much needed for the Tactical AI Kit--reacting to threats. So far, it's pretty basic, but I'm quite glad that I implemented in two hou...

Author bryce Date 10/16/2008 (4:25 am) Comment 23 comments

Tactical AI Kit: Download the Working Demo

Hello Community, Okay, this time the demo doesn't crash :-). Sorry about the extra two weeks because of my negligence to test the demo before hosting...Anyway, play instructions are in the help sec...

Author bryce Date 10/01/2008 (12:50 am) Comment 28 comments

Tactical AI Kit: A Demo!

***************************************** ***************************************** ***************************************** EDIT!!!!!!!!!!!!!!!!!!!!!!!!!!! Download the new, crash-less versi...

Author bryce Date 09/18/2008 (11:20 pm) Comment 18 comments

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