bryce's Blogs
By the time you've finished reading this sentence, you will have realized that there was absolutely no point in reading it at all.
Author bryce Date 11/04/2009 (3:59 am) Comment 15 comments
Trying to decipher overblown verbiage confabulating the eclectic polysyllabic cerebral discourse makes me want to eschew such obfuscation.
Author bryce Date 10/22/2009 (6:22 am) Comment 19 comments
No Toni in this one, unfortunately. This blog talks about performance improvements to the TAIK that lets you drop in NPCs by the dozens and forget about them, WITHOUT LAG.
Author bryce Date 10/11/2009 (8:02 am) Comment 23 comments
Not even a week later, we've got improved AI squads, bound overwatch maneuvers, and stealth infiltration. Don't forget Toni.
Author bryce Date 07/29/2009 (2:01 am) Comment 20 comments
New Tactical AI Kit features, including grenade tossing, patrol paths, and an AI Manager that's actually useful
Author bryce Date 07/23/2009 (7:53 pm) Comment 18 comments
I'm releasing the newest demo of some of the most advanced AI Torque has seen. This demo will give you an idea of how my AI system will look in a typical FPS.
Author bryce Date 05/21/2009 (12:39 pm) Comment 23 comments
New features to the w.i.p Tactical AI Kit. This blog details the new close combat functionality. Now the preview is 100 characters long.
Author bryce Date 05/17/2009 (7:03 pm) Comment 10 comments
I've listened to the suggestions given by the players of the last demo, and made the Tactical AI Kit system more realistic (and more importantly, fun!).
Author bryce Date 04/26/2009 (9:10 pm) Comment 14 comments
I decided this week to see if the Tactical AI Kit code functions in a multiplayer game. It does. So now, we have a demo. Join a game and enjoy yourself!
Author bryce Date 04/03/2009 (6:23 pm) Comment 27 comments
Some new levels that I hope to include in the next Tactical AI Kit demo and their accompanying screenshots. Read on if you dare!
Author bryce Date 03/22/2009 (2:45 am) Comment 13 comments
Some new features added to the Tactical AI Kit, including more intelligent squad movement, rules of engagement/stealth settings, and finding snipers without hearing the shot.
Author bryce Date 02/20/2009 (11:52 pm) Comment 7 comments
This blog is showing the new features and maps that will be included in the next Tactical AI Kit Demo. Among these features are improved AI, more weapons, and a new map.
Author bryce Date 01/26/2009 (10:54 pm) Comment 11 comments
Author bryce Date 01/08/2009 (4:26 am) Comment 12 comments
Author bryce Date 01/03/2009 (6:17 am) Comment 12 comments
Author bryce Date 12/23/2008 (10:13 pm) Comment 7 comments
Author bryce Date 11/26/2008 (1:50 am) Comment 14 comments
Author bryce Date 11/10/2008 (11:04 pm) Comment 11 comments
Author bryce Date 10/16/2008 (4:25 am) Comment 23 comments
Author bryce Date 10/01/2008 (12:50 am) Comment 28 comments
Author bryce Date 09/18/2008 (11:20 pm) Comment 18 comments



