Clint S. Brewer's Blogs
Author Clint S. Brewer Date 12/22/2006 (2:13 pm) Comment 1 comments
Author Clint S. Brewer Date 10/30/2006 (7:47 pm) Comment 11 comments
Author Clint S. Brewer Date 10/08/2006 (11:15 am) Comment 12 comments
Author Clint S. Brewer Date 09/13/2006 (12:36 pm) Comment 11 comments
Working on AI, game plot, game play, audio and doing a little contract work on the side. Lest my silence deceive you, the game is coming along very nicely!
Author Clint S. Brewer Date 10/18/2005 (11:37 am) Comment 5 comments
Discussing Save and Load with SimGroups and ScriptObjects
Author Clint S. Brewer Date 08/19/2005 (12:38 pm) Comment 5 comments
UnEarthed Games devdiary, thoughts on making tge dev easier for single player game makers
Author Clint S. Brewer Date 08/03/2005 (1:42 pm) Comment 11 comments
I've been working heavily on the magic system for UnEarthed Gods this week....
Author Clint S. Brewer Date 07/21/2005 (1:15 pm) Comment 4 comments
2 New UnEarthed Gods Screenshots, what's been going on in June/July at UnEarthed Games
Author Clint S. Brewer Date 07/18/2005 (12:33 am) Comment 3 comments
New UnEarthed Gods devdiary, new screenshot of cavern
Author Clint S. Brewer Date 06/13/2005 (3:50 pm) Comment 5 comments
Working with dif Interiors, new UnEarthed Games devdiary, giving in to hidden desires...
Author Clint S. Brewer Date 06/06/2005 (10:38 am) Comment 4 comments
A while ago I mentioned that I was working on AI for UnEarthed Gods and how much fun I was having. I thought I'd talk a little bit more about what I did to get some flexible AI into the Torque Engine.
Author Clint S. Brewer Date 06/01/2005 (11:38 am) Comment 3 comments
UnEarthed Games website up, first screenshots of UnEarthed Gods
Author Clint S. Brewer Date 04/19/2005 (3:41 pm) Comment 5 comments
