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Gary Preston's Blogs

Shelled! Online Soft Launch

I'm proud to announce the soft launch of Shelled! Online to the GarageGames community. This is your opportunity to get...

Author Gary Preston Date 06/27/2008 (8:40 am) Comment 0 comments

Shelled! A Postmortem

This postmortem is also available as a http://www.figmentgames.com/downloads/shelled/shelled_postmortem.pdf for those that would like the original formatting and image captions. For the...

Author Gary Preston Date 12/17/2006 (3:38 pm) Comment 10 comments

GID j - Black Pixels

<autosyn>NOTE: Full write up can be found on my blog, see end of post for links to the blog entries. Originally I had planned to do a TGB based GID however Tom mentioned I should do an XGS GID at some poin...

Author Gary Preston Date 04/09/2006 (6:03 pm) Comment 4 comments

Plan for Gary Preston

GID#14 entry Ghost Hunter. A T2D game which takes place within a haunted house (although you'll have to take my word for that since it's decorated with programmer art :P ) teaming with ghosts.

Author Gary Preston Date 07/17/2005 (6:13 pm) Comment 2 comments

Plan for Gary Preston

Saturday 7th May marked the start of GID#12 which I've been looking forward to all week. Unfortunately I was out all saturday night and by the time I crawled out of bed sunday, it was already around 12pm. Since hearing about GID I've managed to miss every event and was determined not to miss this one, even if I only had 12 hours of sunday left to GID in.

Author Gary Preston Date 05/09/2005 (3:26 pm) Comment 3 comments

Plan for Gary Preston

Well I've had T2D for a week and I have to say I'm impressed with what it has to offer. I'd rather not bang on about all the cool features it has, such as how it handles tile maps/physics/collision de...

Author Gary Preston Date 03/15/2005 (10:52 am) Comment 2 comments