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DayOfWar: New Tech Demo

I have released a new Tech demo for my game DayOfWar. This new version contains many improvements to the previous version.

Author Bill Vee Date 10/26/2009 (3:57 am) Comment 2 comments

Wasted my time.

With the release of TGEA 1.8.2 I was happy that the atlas rendering problems I had run into were apparently fixed. Boy was I wrong. I should have known after I diffed the source with 1.8.1 and found virtually no changes to the atlas code. I assumed it was a dependent class that was causing the problem.

Author Bill Vee Date 10/21/2009 (8:37 pm) Comment 3 comments

DayOfWar Scout ship test

This is a recent test of the scout ship. I also took a ride on some vehicles for the heck of it. Manage to get around the whole moon/asteroid a couple of times. The terrain system is coming along well I think. There is still some terrain "popping" happening every now and then but it is a simple issue to fix. The terrains texture just need to be synced a little better.

Author Bill Vee Date 10/11/2009 (8:18 am) Comment 9 comments

DayOfWar: Tech Demo release.

This is a small tech demo release of the spherical terrain with gravity for players and vehicles. This demo takes all the features of the FPS starter kit and replicates in on a spherical terrain with gravity set to a specific point in space not just gravity in the z-plane.

Author Bill Vee Date 02/24/2009 (11:45 am) Comment 22 comments

DayOfWar Six Degrees Of Freedom Camera System

http://dayofwar.net/modules.php?name=Downloads&d_op=getit&lid=5 is a video of the new six degrees of freedom camera system I created for the game. One of the main concepts of DayOfW...

Author Bill Vee Date 05/31/2008 (12:01 am) Comment 9 comments

DayOfWar Player Controls

Just a small update showing off player controls. http://dayofwar.net/videos/Player_movement.wmv [url=http://dayofwar.net/videos/Player_movement2.wmv]Player movement 2[...

Author Bill Vee Date 05/26/2008 (11:21 pm) Comment 7 comments

DayOfWar more Asteroids

I made a couple of more videos of some asteroids I have been working on. The extremely odd shaped asteroid doesn't have a gravity zone yet because its a little hard to replicate one for it for obviou...

Author Bill Vee Date 05/08/2008 (3:51 am) Comment 16 comments

DayOfWar Moons/Asteroids

I was going to release a video like [url=www.dayofwar.net/videos/asteroid2.wmv]this[/url] about a week ago but it took me until now to figure out why my space ship code was crashing in 1.7.0. [ima...

Author Bill Vee Date 05/05/2008 (3:04 am) Comment 7 comments

DayOfWar Oceans

I have been working on this for a while but have now got far enough to show off the oceans rendering. http://dayofwar.net/News.aspx. [url=http://dayofwar.net/screenshots.aspx]Pics...

Author Bill Vee Date 04/28/2008 (1:01 am) Comment 18 comments

DayOfWar SixSidedSpheres 2nd try

<autosyn>OK I got bored and a little mad so I decided to try the post again. My approach is similar to the way Spore appears to do planets. You take six heightfields and create a cube with them. This ...

Author Bill Vee Date 04/07/2008 (4:21 am) Comment 17 comments

DayOfWar SixSidedSpheres

Great just spent 2 hours typing in a blog and the website just trashed it when I submitted it. Live and learn I guess. It is to late at night right now to start over. I will type it again tomorr...

Author Bill Vee Date 04/07/2008 (1:25 am) Comment 4 comments

DayOfWar is a Finalist.

This http://www.garagegames.com/blogs/80057/14327 puts the game in the running with 4 other games. CannonBattle Trash: Wasted Earth Grudgematch Switching Gears/Survival ...

Author Bill Vee Date 02/22/2008 (3:58 pm) Comment 4 comments

DayOfWar demo submitted to InstantAction game contest

I pulled two all nighters in a row to get it done. I also released some videos of the demo on the http://dayofwar.net/media.aspx website. One game play and the other is a rollout...

Author Bill Vee Date 02/10/2008 (11:36 pm) Comment 8 comments

DayOfWar Interior Portal Render Test

This is kind of a justification to my earlier pain killer induced blog/rant about portals. What I needed was to have interiors with large open doors with most of the interior to be in or under the ...

Author Bill Vee Date 01/27/2008 (10:04 pm) Comment 14 comments

DayOfWar Dropships

http://dayofwar.net/media.aspx I purchased a lot of new game models from http://www.3drt.com and am in the process of converting them for use in TGEA. I...

Author Bill Vee Date 12/31/2007 (8:45 pm) Comment 8 comments

DayOfWar LCAT Flight Test

http://dayofwar.net/media.aspx I was setting up some of the LCAT's flight characteristics , speed , rate of climb , camera lag and such, and every time I went back to the game to ...

Author Bill Vee Date 12/20/2007 (4:25 am) Comment 7 comments

Atmosphere Shaded and Blended Terrain Test

http://dayofwar.net/media.aspx The first video is a Shaded Planet Vehicle Test. This is a simple video of me playing around on the new terrain with the LCAT. Changed the playe...

Author Bill Vee Date 12/16/2007 (7:32 pm) Comment 7 comments

DayOfWar Atmosphere Test

Ok too long between updates so lets get right to it. http://video.google.com/videoplay?docid=-2528602529193286013&hl=en I have been working on. Not co...

Author Bill Vee Date 12/08/2007 (8:46 pm) Comment 12 comments

DayOfWar Planetary render test

If the http://video.google.com/videoplay?docid=-2373945300095166922&hl=en video is a little grainy then try this [url=http://cid-becd68b2a2e30cab.skydrive.live.com/self.aspx/Public/P...

Author Bill Vee Date 10/24/2007 (1:55 am) Comment 15 comments

Small update

Not much to say other than I have to admit that I need help. 90% of the code for my game is complete. Most of what is left is model work , sounds and some GUIs. I am a very good programmer but my ...

Author Bill Vee Date 10/17/2007 (1:58 am) Comment 9 comments

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