Game Development Community

Henry Todd's Blogs

Cont'd Discussion of Rigid/Rigid and Rigid/Player solvers

Continued discussion from Torque 3D forums. This stuff technically applies to the older versions of Torque as well so it probably shouldn't be locked away in the private T3D area.

Author Henry Todd Date 10/11/2010 (6:28 am) Comment 1 comments

PhysX FlyingVehicle Prototype (+video)

Spent the night on this one. Couldn't tear myself away once I got started. As with my previous Player example, I altered the Vehicle class to inherit from PhysXActor instead of ShapeBase. Once you ...

Author Henry Todd Date 12/12/2007 (6:43 am) Comment 18 comments

(Video) PhysXActor Derived Player Class

First, thanks to Shannon "ScarWars" Scarvaci for the original PhysX integration resource, currently at version 0.3 and working quite well. [url=http://www.garagegames.com/index.php?sec=mg&mod=resou...

Author Henry Todd Date 11/16/2007 (3:37 am) Comment 13 comments