John E. Nelson's Blogs
I had been waiting for T3D to get out of beta before I started porting my assets, and my game code. Now with 1.0.1 out I have been diving into it. The results have been fantastic! Most of the work involved with porting has been changing little things, but there are many of these. The bigger pieces are coming along slower.
Author John E. Nelson Date 10/28/2009 (9:25 am) Comment 9 comments
Added hundreds of props, dozens of NPC's, and added new lighting. Hours and hours of work this month has paid off. I feel renewed by the results and very excited about finishing the game. Since last month I have been slowly converting all my prop models to the Torque DTS format.
Author John E. Nelson Date 02/24/2009 (3:52 am) Comment 6 comments
The game is in development still, and running on TGEA 1.7.1. As advancements are being made on it I thought I would show a little bit of video...
Author John E. Nelson Date 01/18/2009 (12:03 am) Comment 2 comments
Author John E. Nelson Date 11/03/2008 (9:10 pm) Comment 5 comments
Author John E. Nelson Date 10/31/2008 (4:33 am) Comment 3 comments
Author John E. Nelson Date 04/22/2008 (7:14 pm) Comment 3 comments
Author John E. Nelson Date 04/14/2008 (6:29 pm) Comment 5 comments
Author John E. Nelson Date 03/20/2008 (11:42 pm) Comment 12 comments
Author John E. Nelson Date 03/01/2008 (3:54 am) Comment 1 comments
Author John E. Nelson Date 02/23/2008 (6:13 am) Comment 7 comments
Author John E. Nelson Date 02/19/2008 (6:39 pm) Comment 5 comments
Author John E. Nelson Date 01/15/2008 (6:35 pm) Comment 1 comments

