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Sam Redfern's Blogs

Darkwind Developments.. image heavy

Hi, just a quick update from Darkwind: War on Wheels in case you weren't aware of all the new features in the game. Since our last newsletter about 6 months ago, we have added: [h2]Pedestrians[/...

Author Sam Redfern Date 12/19/2008 (3:50 pm) Comment 6 comments

Deathracing Firetrucks (many images)

Just a youtube and a bunch of images from one of the 'Halloween Special Events' we have been running in [url=www.dark-wind.com]Darkwind: War on Wheels[/url]. This one involved heavily armoured firetru...

Author Sam Redfern Date 10/31/2008 (2:45 pm) Comment 3 comments

Happy New Year: 2046

Darkwind: War on Wheels It's nearly 6 months since [url=www.garagegames.com/blogs/39058/14109]my last blog post[/url]. I'm still working on [url=www.dark-wind.com]Darkwind: War on Wheels[/ur...

Author Sam Redfern Date 06/23/2008 (10:19 am) Comment 8 comments

January 2044 Roundup

It's January 2044 in Darkwind, or 24 years post-apocalypse. But the signs aren't good.. recently the Daytime Aurora started to appear again over the Northern Desert. The last time this happened...

Author Sam Redfern Date 01/06/2008 (8:41 am) Comment 4 comments

Happy New Year 2043

Happy new year! It's January 2043 in Darkwind, and a new set of leagues are just starting. This is a good time to get in on the game if you have hopes of league glory... The developers have ...

Author Sam Redfern Date 10/15/2007 (1:38 pm) Comment 2 comments

What you get when you give an indie developer a free reign to rant, and don't argue with him

This is the 4-page interview I had in New Age Gaming magazine (South Africa's biggest gaming mag) this month. They have kindly allowed me to distribute the pdf: [url=www.dark-wind.com/NewAgeGamin...

Author Sam Redfern Date 09/06/2007 (11:08 am) Comment 4 comments

Darkwind Retail

Lots of exciting things have been happening over the summer with the development and promotion of Darkwind: War on Wheels. Recent In-Game Features Since May, the substantial new features ...

Author Sam Redfern Date 08/08/2007 (1:59 pm) Comment 4 comments

Darkwind Official Opening May 4th

As you may know, Darkwind: War on Wheels has been in a period of closed testing for the past few months as we have been integrating and balancing substantial new game features. In addition to our race...

Author Sam Redfern Date 04/26/2007 (1:44 pm) Comment 2 comments

Characters on Foot

After spending a full month 'pending approval', my latest dev. snapshot appears to have been rejected from the 'development snapshot/advert of the day'. Not to worry.. here it is anyway. Unfortunately...

Author Sam Redfern Date 04/04/2007 (9:43 am) Comment 7 comments

Vehicle AI

Darkwind: War on Wheels is a turn-based car combat MMORPG set in a post-apocalyptic near future. I've spent a lot of time working on vehicle AI, so that all those computer-controlled deathracers and o...

Author Sam Redfern Date 02/07/2007 (11:48 pm) Comment 4 comments

The Birth of Deathracing

The Birth of Deathracing By Matthew A DeBarth I remember life before the Solar Apocalypse. I was born in the year 2006, and my childhood was filled with the soft light of a gentle...

Author Sam Redfern Date 12/30/2006 (4:17 pm) Comment 9 comments

FXPack1 Explosions in (frozen) action

Yes! We like them a lot. They're great seen paused 0.1 seconds after they go off (Darkwind is a turn based game, so you can spin the camera around and enjoy them). In particular, the dirt explosi...

Author Sam Redfern Date 12/13/2006 (9:59 am) Comment 5 comments

Indie Music, Lobby Patching and New Events System in Darkwind: War On Wheels

As usual, work on "Darkwind - War on Wheels" has been progressing at a hectic rate. Over the past month, some major changes have happened: Everything now runs from the game lobby, which is a...

Author Sam Redfern Date 10/12/2006 (4:38 pm) Comment 6 comments

Turn-based gaming in Darkwind: War on Wheels

Darkwind: War on Wheels is a turn-based car combat MMORPG set in a post-apocalyptic near future (it is currently the year 2060 in-game, in fact). Some of the most fundamental changes I have made to TG...

Author Sam Redfern Date 08/09/2006 (4:23 pm) Comment 7 comments

Darkwind leagues online

Darkwind - War on Wheels -- progress has been continuing at a good pace, and we've seen the introduction of weapons, AI drivers, and a tiered league system in the last month or so. We now ha...

Author Sam Redfern Date 06/09/2006 (4:15 pm) Comment 6 comments

Darkwind Testing & Development

It's a month since my last blog, and development and testing in Darkwind have been continuing well. We have built up a great bunch of testers who meet every weekend for races and timetrials. We've als...

Author Sam Redfern Date 04/24/2006 (12:21 pm) Comment 10 comments

Darkwind alpha testing weekend

We ran some alpha test events over the weekend: a qualification event on Friday, another on Saturday, a third on Sunday morning and then a race on Sunday evening. From a development perspective these...

Author Sam Redfern Date 03/21/2006 (10:10 am) Comment 16 comments

Darkwind

The last 6 weeks or so have been very busy for darkwind. We have recruited several 3D modellers: Alan is working on character models and animation for the special 'themed' NPC gangs; Paul is working o...

Author Sam Redfern Date 02/04/2006 (10:17 am) Comment 4 comments

Plan for Sam Redfern

Torque for remote collaboration... ...and a 'lifestyle friendly' MMPORPG

Author Sam Redfern Date 07/18/2005 (12:20 pm) Comment 6 comments