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Apparatus's Blogs

Unearthly Challenge 2009 | TheThing (4)

I am done with the base level mesh layout and texturing and will move to populating the scene with a couple of props. The tile suggestion actually works well and makes sense, so, thank you Zoidy. I've worked on it this weekend so I am a little tired looking at it so moving to a new scene for modeling the props should give me a break and a fresh eye when I return.

Author Apparatus Date 10/26/2009 (2:31 am) Comment 15 comments

Unearthly Challenge 2009 | TheThing (3)

Work on The Thing progressed a wee bit since the last post. And, might I add, it moves more and more away from the unavoidable association with the movie / game. I was worried for a second there :)

Author Apparatus Date 10/25/2009 (2:26 am) Comment 3 comments

Unearthly Challenge 2009 | TheThing (2)

As far as I understand and approach this challenge, everything is in the way one can achieve an environment that really depicts the two words 'end game' and the meaning behind them. Lighting is the key factor in this matter and I plan on working on this aspect the most throughout this experiment.

Author Apparatus Date 10/23/2009 (11:50 pm) Comment 10 comments

Unearthly Challenge 2009 | TheThing (1)

Joined kind of late here but I am hoping to finish in time my entry. Here's my take on this challenge: a simple environment, as simple as it can be, with a point of interest that really draws the attention, just like the rules say : )

Author Apparatus Date 10/22/2009 (11:36 pm) Comment 11 comments

Thank you, Garage Games

In the summer of 2004 I met with a couple of people who desired to make a game company. It was a laughable experience, nobody new squat about what that means or implies, in every sense of the word. Everybody was talking about everything else and nobody seemed to ...

Author Apparatus Date 06/01/2009 (9:02 pm) Comment 27 comments

So long, and a small gift.

I am leaving. Not only this awesome community but game development in general. I want to get back to my roots and enjoy painting again. Is that simple...

Author Apparatus Date 05/29/2009 (10:32 pm) Comment 32 comments

New site, old site, some discounts and a new direction

My website over at www.editmygame.com is still under development as I moved it from godaddy servers and Matt Summers is working on the new custom layout. The new version will have the old packs as well as something new: support for more engines (Torque or not) and SVN access for clients. Also the development will slowly move from mere models to prototypes and workshops (like a pack, a guide and a game idea all in one) at very reasonable fees.

Author Apparatus Date 05/21/2009 (5:52 pm) Comment 10 comments

The art of doing something (1)

A while ago someone approached me with a project that require realtime rendering and interaction with 3d models. Obviously, he needed a game engine even though the project was not an actual game and so we started talking about it.

Author Apparatus Date 03/20/2009 (7:25 am) Comment 25 comments

Contract work (artist for hire)

I decided to post here since the marketplace is gone. I have some minor projects going on, mostly architecture, so I decided to spice up the day with a bit of game artwork. If you require such work, regardless your game development stage (from concept to beta stages) I might be able to help a bit. What I can do:

Author Apparatus Date 03/16/2009 (9:47 pm) Comment 6 comments

My website is up again (sort of)

Kick off some good old notepad html editing and leave behind open source, unreliable solutions..It took me 2 days to upload magento (www.magentocommerce.com) to the server;

Author Apparatus Date 01/26/2009 (7:04 pm) Comment 20 comments

Somebody loves it

Somebody loves hacking, don't know exactly what feels one when at work (computer geek love or banal hate towards bad looking websites), thus my confusion, should I title this somebody loves it or somebody hates it?

Author Apparatus Date 01/21/2009 (12:02 pm) Comment 15 comments

My Aerovelociped..

I am hoping to post soon a blog, a development blog, here on Garage Games; I do keep a development blog somewhere else but for the moment is just there for myself to help me keep track of what I achieved (or not). For now..

Author Apparatus Date 01/16/2009 (9:11 pm) Comment 5 comments

For the sake of it

How does one keep from "growing old inside"? Surely only in community. The only way to make friends with time is to stay friends with people…. Taking community seriously not only gives us the companionship we need, it also relieves us of the notion that we are indispensable. Robert McAfee Brown

Author Apparatus Date 01/15/2009 (5:43 pm) Comment 16 comments

Textures Pack Down

Hi there everybody If you recall the Textures Pack I released earlier this summer, well, there is something you need to know and I am not proud to say it. A good portion of the reference textures a...

Author Apparatus Date 12/10/2008 (4:57 pm) Comment 25 comments

Materials Bazaar ~ Metals Library release

Metals Library If you are r...

Author Apparatus Date 12/09/2008 (2:20 pm) Comment 24 comments

Materials Bazaar (II) update

I spent a few more minutes on the Material Bazaar this weekend. For those still in doubt about the name of this thing, ju...

Author Apparatus Date 12/07/2008 (7:19 pm) Comment 6 comments

Materials Bazaar (I)

I like working with textures a lot, not to mention fiddling with shaders. However, I think basic shaders (diffuse+normals...

Author Apparatus Date 12/03/2008 (11:12 am) Comment 5 comments

TGEA Environment Guide

[i]This quick guide will hopefully answer a few questions to those who wrote me, in particular about the environment pack. There is no secret ingredient to this. In fact, everything is there, in the d...

Author Apparatus Date 12/03/2008 (2:41 am) Comment 19 comments

Kork 2.0, halted work

I was playing around with the idea of a next gen looking orc and decided to get the old one and give it a try adding a million polys on top of it. Everything worked fine after I cleaned up the initial...

Author Apparatus Date 11/04/2008 (9:14 am) Comment 27 comments

Constructor Pipeline (I)

Constructor Pipeline [i]I know a lot of things were left out in the initial Guide so I decided to go into mor...

Author Apparatus Date 09/24/2008 (11:20 pm) Comment 9 comments

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