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Scott Peal's Blogs

Building an Art Pack: The Restaurant Series: Part II

In part II, we will discuss how we set up our Softimage modeling environment and the gotchas we found along the way.

Author Scott Peal Date 09/28/2009 (10:27 am) Comment 7 comments

Building an Art Pack: The Restaurant Series: Part I

This blog will outline the process we used to build our first art pack for use in Torque. The goal of this exercise is to document our development times and for future project management timelines.

Author Scott Peal Date 09/22/2009 (10:42 am) Comment 8 comments

How to find a development team? To prototype or not to prototype?

As we move forward on our business plan for our new metaverse. There is a constant desire to get things moving forward by building a prototype. From a business perspective it makes no sense to do this...

Author Scott Peal Date 11/21/2006 (7:57 am) Comment 24 comments

Creation of a new Metaverse Begins

This week I have made a decision to move forward on my vision of an new Metaverse. So in order to kick off the project I thought it was important to do some research. After some brief research I ha...

Author Scott Peal Date 10/28/2006 (6:30 pm) Comment 16 comments

Create buildable version of the TGE source code in VS2005 Express

GOAL: Create a version of the TGE code which will serve as my base and is buildable in Visual Studio 2005 Express Edition. Here is an excert from my change management logs which will ...

Author Scott Peal Date 07/01/2006 (12:21 pm) Comment 3 comments

The Path of a Newbie

These series of blogs will attempt to document in detail the path I took to implement Torque Game Engine from a developer's and architect's point of view. These blogs will reference many resources lo...

Author Scott Peal Date 07/01/2006 (12:12 pm) Comment 0 comments