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New Product: BAG_BP2: Modern Cityscapes

The pack includes 11 modular skyscrapers, 18 ambient city props, 47 connecting street pieces, and 17 ambient infrastructure shapes. Building sections range from 5000-10000 polygons at full quality and have built in LODs. The pack is designed for Torque3D but works in any 3D version of Torque.

Author BrokeAss Games Date 01/17/2012 (11:04 am) Comment 7 comments

MACK (T3D 11B3 Redux) and MPK Spoiler/Leaked Video

Tough timing I guess, but we'll make sure these are available one way or another. Both of these tools are almost complete (last bug/feature testing, documentation and final art pass). This is just a sneak peak since we've been so quiet over at BAG. Oh, and of course you shouldn't load 1000 NPCs in such a small area, but hey, I wanted to see what would happen...

Author BrokeAss Games Date 11/13/2010 (2:18 am) Comment 21 comments

DSQTweaker 1.5 - New Trial version and T3D support

This is an important update that introduces some powerful new features, we hope you can get some use out of this tool and most of all that it saves you time.

Author BrokeAss Games Date 04/23/2010 (4:04 pm) Comment 11 comments

New Content Pack from BAG

BrokeAss Games is proud to announce a new content pack for Torque! Click the link, you know you want to...

Author BrokeAss Games Date 04/19/2010 (10:34 am) Comment 25 comments

Very rough Ruin Online TGEA 1.8.1 footage.

This is some footage of our Ruin Online TGEA 1.8.1 porting progress. http://www.brokeassgames.com is currently offline while we are busy porting.

Author BrokeAss Games Date 04/04/2009 (6:53 pm) Comment 5 comments

Fear and Loathing in GDC (Post-Mortem)

Well, it's been unreal but now I'm back to the reality of being a BrokeAss indie developer. But my future is allot brighter and I'm sporting an Instant Action shirt with a cup of soup logo that will remind me that I may not be eating instant noodles forever. Thanks to everyone who made this happen and made it epic!

Author BrokeAss Games Date 03/30/2009 (11:40 am) Comment 12 comments

The "Creepy Factor", giving the game a scary feel...

Ok, this was original a series of posts http://www.garagegames.com/community/blogs/view/16633. But it triggered something that has been bothering me for some time. The "Creepy Factor". The things that make games scary, it's been covered before here on GG, but it's becoming a serious factor for me.

Author BrokeAss Games Date 03/15/2009 (5:27 pm) Comment 21 comments

Female Advanced Character Kit Released

She's Alive!!! Meet F.A.C.K. The Advanced Character Kit was developed to meet a need for a character system capable of taking full advantage of Torque Game Engine's functionality.

Author BrokeAss Games Date 02/10/2009 (6:55 pm) Comment 18 comments

Poser2MS3D Export Plugin

I am pleased to announce the release of a new plugin for Poser that will export your figures and sequences directly to Milkshape3D. This is something we saw a big need for, since our previous metho...

Author BrokeAss Games Date 12/22/2008 (3:48 pm) Comment 12 comments

Ho Ho Ho! Poser 6 for all...

Happy Holidays from BAG! A couple of months ago, we began a dialog with Smith/Micro, owners of the Poser brand of graphics software. We've been big fans of the Poser product line since it launched....

Author BrokeAss Games Date 12/17/2008 (6:17 pm) Comment 13 comments

Poser to Torque Workflow Resource

This is not the resource... YET! It is an announcement and a confession. My team has talked about this for a long time and it's time to start walking the walk. This wasn't an easy thing to post ...

Author BrokeAss Games Date 11/07/2008 (7:52 am) Comment 13 comments

Return of the M.A.C.K.

Male Advanced Character Kit v1.2 released The first revisions to the M.A.C.K. system are now live at Garagegames! Purchase it http://www.garagegames.com/products/303/ M.A.C.K...

Author BrokeAss Games Date 11/05/2008 (4:36 pm) Comment 22 comments

M.A.C.K. Released!

[center][/center] Meet M.A.C.K. The Advanced Character Kit was developed to meet a need for a character system capable of ...

Author BrokeAss Games Date 07/23/2008 (4:46 pm) Comment 17 comments

Ruin Online - BETA5 - New Vid and patch notes

Here's a look at what we've been working on in BETA5. Here's a pic, and a video link. http://www.youtube.com/profile?user=BrokeAssGames [image]http://www.brokeassgames.com/...

Author BrokeAss Games Date 02/10/2008 (11:12 am) Comment 2 comments

Plan: Ruin Online (Rant of a Savant Dev)

Tonight I couldn't sleep, the candy canes kept turning into laser katanas and the suger plum fairies into bandit mobs wi...

Author BrokeAss Games Date 06/28/2007 (4:53 am) Comment 3 comments

Stand and deliver!

BrokeAss Games is now 6 days away from releasing the fourth live run of Ruin Online. Scary times for a tiny indie group like us. Not choking at the finish line and getting things out the door is alw...

Author BrokeAss Games Date 02/11/2007 (7:57 am) Comment 9 comments

Ruin Online Combat Example

Realtime FPS + Fighter + RPG combat system. This is a video of my producer/animator and I testing the new combat system on our live server. TGE 1.5 base. [url=http://ruin-online.com/Videos/RuinComb...

Author BrokeAss Games Date 02/05/2007 (5:51 pm) Comment 4 comments

Genesis Human Character Pack (Early Adopter)

We've OFFICIALLY released our first product. Thanks again to everyone that helped get this completed. Early Adopter Owners we l...

Author BrokeAss Games Date 11/19/2006 (3:41 pm) Comment 9 comments

First Ruin Online Demo Video

This is our first In-Game Demo Video. http://ruin-online.com/Videos/Ruin%20Online%20Demo%201.wmv

Author BrokeAss Games Date 10/31/2006 (11:56 pm) Comment 7 comments

In House Character Development

Wow, seems like forever since I've posted anything. My little team of newbs is growing up. 2 of my team members and I have been working on some new characters for Ruin Online (www.brokeassgames.com)...

Author BrokeAss Games Date 10/29/2006 (4:34 am) Comment 13 comments

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