BrokeAss Games's Blogs
The pack includes 11 modular skyscrapers, 18 ambient city props, 47 connecting street pieces, and 17 ambient infrastructure shapes. Building sections range from 5000-10000 polygons at full quality and have built in LODs. The pack is designed for Torque3D but works in any 3D version of Torque.
Author BrokeAss Games Date 01/17/2012 (11:04 am) Comment 7 comments
Tough timing I guess, but we'll make sure these are available one way or another. Both of these tools are almost complete (last bug/feature testing, documentation and final art pass). This is just a sneak peak since we've been so quiet over at BAG. Oh, and of course you shouldn't load 1000 NPCs in such a small area, but hey, I wanted to see what would happen...
Author BrokeAss Games Date 11/13/2010 (2:18 am) Comment 21 comments
This is an important update that introduces some powerful new features, we hope you can get some use out of this tool and most of all that it saves you time.
Author BrokeAss Games Date 04/23/2010 (4:04 pm) Comment 11 comments
BrokeAss Games is proud to announce a new content pack for Torque! Click the link, you know you want to...
Author BrokeAss Games Date 04/19/2010 (10:34 am) Comment 25 comments
This is some footage of our Ruin Online TGEA 1.8.1 porting progress. http://www.brokeassgames.com is currently offline while we are busy porting.
Author BrokeAss Games Date 04/04/2009 (6:53 pm) Comment 5 comments
Well, it's been unreal but now I'm back to the reality of being a BrokeAss indie developer. But my future is allot brighter and I'm sporting an Instant Action shirt with a cup of soup logo that will remind me that I may not be eating instant noodles forever. Thanks to everyone who made this happen and made it epic!
Author BrokeAss Games Date 03/30/2009 (11:40 am) Comment 12 comments
Ok, this was original a series of posts http://www.garagegames.com/community/blogs/view/16633. But it triggered something that has been bothering me for some time. The "Creepy Factor". The things that make games scary, it's been covered before here on GG, but it's becoming a serious factor for me.
Author BrokeAss Games Date 03/15/2009 (5:27 pm) Comment 21 comments
She's Alive!!! Meet F.A.C.K. The Advanced Character Kit was developed to meet a need for a character system capable of taking full advantage of Torque Game Engine's functionality.
Author BrokeAss Games Date 02/10/2009 (6:55 pm) Comment 18 comments
Author BrokeAss Games Date 12/22/2008 (3:48 pm) Comment 12 comments
Author BrokeAss Games Date 12/17/2008 (6:17 pm) Comment 13 comments
Author BrokeAss Games Date 11/07/2008 (7:52 am) Comment 13 comments
Author BrokeAss Games Date 11/05/2008 (4:36 pm) Comment 22 comments
Author BrokeAss Games Date 07/23/2008 (4:46 pm) Comment 17 comments
Author BrokeAss Games Date 02/10/2008 (11:12 am) Comment 2 comments
Author BrokeAss Games Date 06/28/2007 (4:53 am) Comment 3 comments
Author BrokeAss Games Date 02/11/2007 (7:57 am) Comment 9 comments
Author BrokeAss Games Date 02/05/2007 (5:51 pm) Comment 4 comments
Author BrokeAss Games Date 11/19/2006 (3:41 pm) Comment 9 comments
Author BrokeAss Games Date 10/31/2006 (11:56 pm) Comment 7 comments
Author BrokeAss Games Date 10/29/2006 (4:34 am) Comment 13 comments



