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Joshua Dallman's Blogs

Goodbye GarageGames Community

Speaking of developers who have moved on but are still using Torque, this is my last blog here -- this new site design settles it. It's about more than just web development decisions -- the new site design reflects the new attitude of the company, and I won't support it if it doesn't support indie games.

Author Joshua Dallman Date 01/15/2009 (10:30 am) Comment 58 comments

Shelled Online Free & Published

I'm pleased to announce that http://www.redthumbgames.com/shelledonline/ now has a fre...

Author Joshua Dallman Date 01/11/2009 (3:46 pm) Comment 7 comments

Leaving GarageGames, Moving to Africa

It was http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11393 that I joined GarageGames as an intern. Now, exactly 2 years later, I have decided to le...

Author Joshua Dallman Date 09/27/2008 (12:49 am) Comment 36 comments

Torque Dev Interviews Page

[center][/center] I've posted a landing page for the developer interviews we've been con...

Author Joshua Dallman Date 09/15/2008 (10:51 pm) Comment 2 comments

new blog for casual/indie devs

I started a blog back in April called Casual Indie to highlight the intersection of casual game development (see: Big Fish Games, Shockwave, RealArcade) and indie game development (see: "garage...

Author Joshua Dallman Date 08/31/2008 (8:44 pm) Comment 4 comments

Shelled on GameTunnel

The http://www.gametunnel.com/articles.php?id=706 is out!!! Two reviewers liked ...

Author Joshua Dallman Date 08/23/2008 (6:25 am) Comment 8 comments

New Shelled! video & $5 special

Hi all! I've got a brand new video for http://www.redthumbgames.com/shelledonline/ that spec...

Author Joshua Dallman Date 08/13/2008 (9:45 pm) Comment 4 comments

Torque Features for Savvy Developers

Torque Game Engine has been http://www.garagegames.com/products/torque/tge/, and developers ...

Author Joshua Dallman Date 08/01/2008 (1:13 am) Comment 6 comments

Casual Game Conference & Torque

This past week I attended the Casual Game Conference in Seattle to drum up interest and publishing opportunities for my independent games. I met with over a dozen publishers and pitched them my games...

Author Joshua Dallman Date 07/30/2008 (12:22 am) Comment 5 comments

first review for Shelled Online

Out of Eight PC Game Reviews posted their review of Shelled! Online this week (which was subsequently picked up by Blues News), marking the first official game review for Shelled Online. Here's the i...

Author Joshua Dallman Date 07/23/2008 (9:51 pm) Comment 2 comments

Red Thumb Games & New Game

Hi everyone! Here's an update about my Red Thumb Games projects, including a new TGB game I'm developing. [center][/cent...

Author Joshua Dallman Date 07/20/2008 (8:09 am) Comment 9 comments

Shelled Online Released!

Shelled! Online released today! Watch the game video, see features and screenshots, and download the game at [...

Author Joshua Dallman Date 07/01/2008 (12:00 am) Comment 5 comments

Download Shelled Online to Review

Shelled! Online is ready for its first public playtesting. I'd appreciate the time that anyone takes to download a...

Author Joshua Dallman Date 03/28/2008 (7:57 pm) Comment 10 comments

Communify Me! 80 Ways to Add Community Features to Games

Video games continue their trajectory towards increased complexity. We've watched the jump from 2D sprites, to rendered 3D objects, to next-gen shaders and high polygon models. We've seen games go fro...

Author Joshua Dallman Date 12/14/2007 (4:01 am) Comment 10 comments

Red Thumb Games "Shelled 2" Update

It's been 5 months since I http://www.garagegames.com/blogs/37490/13069 and 8 months since the project started so it's a good time for an update and screenshot...

Author Joshua Dallman Date 11/18/2007 (11:42 pm) Comment 7 comments

How to Focus your Game and Give Players More of What They Want

We're excited about the new platform we're developing called InstantAction. We believe it will be an exciting new medium for indies to publish to. But no matter what platform a game resides on ...

Author Joshua Dallman Date 09/22/2007 (10:51 pm) Comment 0 comments

How To Pitch Your Game

It was one year ago that GarageGames introduced the Affiliated Developer program. Over that year I've reviewed countless video game pitches from good to awful. I marked this one year occasion by gue...

Author Joshua Dallman Date 09/05/2007 (11:53 am) Comment 0 comments

GGE & TLD's: BFF!

I am a domain junkie. I've got 12 TLD's (top level domains) and seem to collect them faster than a Roddenberry era space captain collects Tribbles. Where do they come from? Why do they multiply? B...

Author Joshua Dallman Date 07/09/2007 (4:06 am) Comment 8 comments

some Red Thumb Games projects

One of the best perks of working at GarageGames is being surrounded by game development all the time. As such you end up learning a lot whether you set out to or not. There's a number of GG'ers who ...

Author Joshua Dallman Date 06/16/2007 (7:24 am) Comment 8 comments

GG Game Store Turns 50 Games Strong

Today the http://www.garagegames.com/pg/ just published its http://www.garagegames.com/demos/browse/game/?platform=&sort=new! With the recent [u...

Author Joshua Dallman Date 05/25/2007 (1:04 am) Comment 8 comments

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