Game Development Community

Jesse (Midhir) Liles's Blogs

Veks public beta is released!

Version 1.7 of Veks, now in the beta stage, is released to the public for criticism and bug hunting!

Author Jesse (Midhir) Liles Date 09/22/2009 (4:13 pm) Comment 2 comments

Veks public alpha 1.6

Alpha 1.6 resolves several bugs that made it difficult to play online. The latest alpha is now available for download. All users who create a free account will have their account upgraded to 'registered' until the game goes gold.

Author Jesse (Midhir) Liles Date 08/09/2009 (8:50 pm) Comment 3 comments

Veks public alpha 1.5 released!

The second public alpha release of Veks, the game of deadly flying cube combat, has been released. This release includes a persistent online scoreboard and several game modes.

Author Jesse (Midhir) Liles Date 08/07/2009 (8:35 am) Comment 1 comments

TGEA and T3D in Linux

There are members of this community who have the skills to accomplish porting these engines to Linux. I understand however that without being financially compensated, it might not be worth their time. How much do you want to be payed?

Author Jesse (Midhir) Liles Date 07/15/2009 (5:37 am) Comment 11 comments

Veks Public Alpha

Crossbones Studios proudly presents the first public release of Veks! The game is playable in Windows and Linux, and has four playable game modes: Deathmatch, Team Deathmatch, Capture the Flag, and Fox and Hounds.

Author Jesse (Midhir) Liles Date 06/25/2009 (4:34 am) Comment 10 comments

Veks, the game of Cube Combat!

Making good progress in the development of Veks, a game of first person cube combat. Crossbones Studios has begun an internal alpha test and I'm inviting any motivated GarageGamers who would like to file some bug reports to participate.

Author Jesse (Midhir) Liles Date 06/18/2009 (12:07 am) Comment 5 comments

I like art

Hey, I just finished (for the most part) my new main menu backdrop, I thought I'd share it with you guys =) If anybody wants to make me a seamless skybox based on it, I would be willing to pay upwa...

Author Jesse (Midhir) Liles Date 07/28/2006 (1:19 am) Comment 6 comments

I've got hands. And I've got pinball.

I've been wanting for some time now to get a decent digital camera to get some good reference photos for my FPS game Shadows. Too much work (I make/deliver pizza) and I find myself drained and useles...

Author Jesse (Midhir) Liles Date 06/18/2006 (7:43 am) Comment 3 comments

Score! Back to work!

Renting a room from some friends, I've got a place now to do some development. The network here sucks (We're sharing a wireless expander between three computers) so I'm not able to do any alpha relea...

Author Jesse (Midhir) Liles Date 05/19/2006 (8:12 pm) Comment 0 comments

Moving out.

Well, this is it, I've got to be moved out of my ex-girlfriend's house before February. To make matters much worse, I don't have a new place to move to. I'm going to be staying in a waterlogged old ...

Author Jesse (Midhir) Liles Date 01/30/2006 (10:51 am) Comment 6 comments

Project reaches alpha!

I know that reaching alpha doesn't sound like very much, but let me explain; I've been working on various ideas using TGE for quite a long time now, buying content packs when I can afford to and gene...

Author Jesse (Midhir) Liles Date 01/19/2006 (8:37 am) Comment 10 comments

Plan for Midhir

More weapons! SQLite user persistence, and a much nicer Testing Town!

Author Jesse (Midhir) Liles Date 12/02/2005 (4:22 am) Comment 4 comments

Plan for Midhir

I was tired of the flat terrain in "The Testing Town". After all, what good are buildings to hide in if the buildings are on an infinite flat surface? So I built a street layout using some prefabs I...

Author Jesse (Midhir) Liles Date 11/15/2005 (1:17 pm) Comment 8 comments

Plan for Midhir

Shooting at things is fun, but not without something to hide in, on, behind, under, etc. So I busted open CShop and made a couple of shops, a factory, and an office building. They aren't terrifically...

Author Jesse (Midhir) Liles Date 11/08/2005 (12:35 pm) Comment 7 comments

Plan for Midhir

I've been toiling away, trying to fix up the soldier pack animations for my game, and as this is my first real attempt at animating anything, I thought I'd share some screenshots =)

Author Jesse (Midhir) Liles Date 10/06/2005 (12:35 pm) Comment 7 comments