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Gary Haussmann's Blogs

More AI Pack Trigger Examples

Here is a short set of examples from the "test" mission I'm using to debug and try out the various triggers for use in the "AI Pack" I'm working on with Phil and Dee. In case you haven't read my prev...

Author Gary Haussmann Date 03/24/2006 (6:51 am) Comment 8 comments

A real simple AI pack example

If you've read some of Phil's posts about his AI Pack, one of the key concepts he mentions in http://www.garagegames.com/blogs/1605/9677 is that a person should be able to setup ...

Author Gary Haussmann Date 02/10/2006 (3:11 pm) Comment 6 comments

An Approach to Making Random Dungeons

I'm a big fan of the old dungeon crawl games (like Nethack) that auto-generated random dungeons and populated them with monsters. So over the holiday break I attempted to make a reasonable generator ...

Author Gary Haussmann Date 01/02/2006 (1:56 pm) Comment 10 comments

Plan for Gary Haussmann

Yet another AI-related post

Author Gary Haussmann Date 10/31/2005 (3:13 pm) Comment 3 comments

Plan for Gary Haussmann

Finishing up the FPS side: inventory, item combining, and quad-wield.

Author Gary Haussmann Date 09/25/2005 (8:44 pm) Comment 8 comments

Plan for Gary Haussmann

On implementing ShapeBase decorators, or, how to poison things and set them on fire.

Author Gary Haussmann Date 03/07/2005 (10:54 am) Comment 5 comments

Plan for Gary Haussmann

As mentioned in http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6943 I am attempting to pit small groups of creatures, controlled with an RTS style p...

Author Gary Haussmann Date 01/29/2005 (10:38 pm) Comment 2 comments

Plan for Gary Haussmann

Let's try making a prototype FPS/RTS hybrid (actually, more of an FPS with some RTS elements) and see what happens.

Author Gary Haussmann Date 01/04/2005 (10:39 am) Comment 5 comments

Plan for Gary Haussmann

My game-in-a-day experience: a cow dungeon crawl, sorta.

Author Gary Haussmann Date 11/14/2004 (10:12 am) Comment 1 comments