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Plan for Pat Wilson

Rethinking plans.

Author Pat Wilson Date 08/03/2003 (12:06 am) Comment 3 comments

Plan for Pat Wilson

Developer changes mind again, new game in the works, film at 11

Author Pat Wilson Date 03/01/2003 (11:06 pm) Comment 3 comments

Plan for Pat Wilson

Ninjas, magic, voluptious heroins... I am tickled pink to finally have, what I think, is a attainable game goal. I was at work playing Final Fantasy 5 on a SNES emulator and I said to myself, "Man ...

Author Pat Wilson Date 11/21/2002 (7:37 am) Comment 1 comments

Plan for Pat Wilson

I am back working on the AI...especially the 'I' part of that acronym. Right now the AI players keep track of objects they are aware of, and are on the verge of pathing around things they need to path...

Author Pat Wilson Date 02/02/2002 (12:49 pm) Comment 0 comments

Plan for Pat Wilson

After a long (college induced) break I'm back coding the player AI. Right now this is what works: -Framework code for the AI player -AI/Script interaction and callbacks Doesn't seem like much b...

Author Pat Wilson Date 01/13/2002 (9:43 pm) Comment 1 comments

Plan for Pat Wilson

It's alive! I've been working the past few hours on the AI for v12. Sierra made us strip out all of the pathing stuff, so most of the code was rendered useless. I'm stripping the AI system down to ...

Author Pat Wilson Date 09/07/2001 (9:49 pm) Comment 1 comments

Plan for Pat Wilson

Finally after about 3 days of work, the HudBezierDisplayCtrl object is in a state that I'm happy with, and I can declare the HUD done! (for now) Here's some screenshots: [url=http://www.planettr...

Author Pat Wilson Date 08/26/2001 (5:57 pm) Comment 2 comments

Plan for Pat Wilson

The HUD is working...that's the good news. I've extended much of it greatly, and am much happier with the way the inheritance works then I was when we started. The HUD will be in the next v12 update. ...

Author Pat Wilson Date 08/24/2001 (4:33 pm) Comment 4 comments

Plan for Pat Wilson

I'm currently in the process of coding the HUDs for v12. The HUD objects themselves will be very simple, however I am putting a lot into the framework for the HUDs so that it will be very easy to expa...

Author Pat Wilson Date 08/19/2001 (5:29 pm) Comment 0 comments

Plan for Pat Wilson

Well, we got the info on the next Computer Science project today...a virtual fish tank. Each GUI "tank" will connect to a fish server, and basically you could stick 3 monitors from 3 different machine...

Author Pat Wilson Date 01/22/2001 (7:50 pm) Comment 2 comments

Plan for Pat Wilson

Progress at last!

Author Pat Wilson Date 12/13/2000 (10:18 pm) Comment 1 comments

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