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Pat Wilson's Blogs

G-Buffer Normals and Trig Lookup Textures

(Cross posted from personal blog. Hopefully someone has a rockin' idea about this.)...

Author Pat Wilson Date 08/28/2008 (11:25 am) Comment 11 comments

Multi-Threaded Mesh Skinning Showing Promise

It's been almost 2 years since my last blog post, so I guess it was about time. Rokkitball is a bad case for mesh skinning. The maximum game size, right now, is 8 players. These players are all in ...

Author Pat Wilson Date 06/17/2008 (10:52 am) Comment 19 comments

Torque X and Microsoft

I wanted to post a quick blog post to address some of the things I've seen come up in the forums. Besides, I haven't done a GG blog post in a while. Our working closely with Microsoft on this proje...

Author Pat Wilson Date 08/14/2006 (10:27 am) Comment 26 comments

10th Most Popular Game on Live

http://www.majornelson.com/2006/02/10/marble-blast-rolls-into-the-top-xbox-live-games-list/: [quote] Marble Blast rolls into the top Xbox Live games list Poste...

Author Pat Wilson Date 02/11/2006 (3:46 am) Comment 23 comments

Development of TSE360

Development progress of TSE360! (Note: All images are under my Flickr phototag 'tse360'. You can find them: http://www.flickr.com/photos/killerbunny/tags/tse360/). [image al...

Author Pat Wilson Date 07/12/2005 (5:12 pm) Comment 35 comments

Where's the beef

I was reading Penny Arcade today, and they mentioned a new game called http://www.eetsgame.com/index.html. I downloaded this game and said, "Wow this is awesom...

Author Pat Wilson Date 07/03/2005 (9:43 am) Comment 113 comments

Recovery Time

I realize I haven't done a .plan in forever. My project is still under wraps so nothing on that yet. I think the game will be welcomed by fans old and new. There is a lot of cool TSE tech that I am ge...

Author Pat Wilson Date 06/08/2005 (6:40 pm) Comment 12 comments

FrameTemp template class and COM in Torque

Yikes, it's been way over a month since my last .plan. The last one, I think, broke some records as far as the ratio between the length of the .plan and the number of comments. What have I been up ...

Author Pat Wilson Date 04/30/2005 (1:54 pm) Comment 8 comments

Plan for Pat Wilson

An open letter to Fender.

Author Pat Wilson Date 03/16/2005 (10:16 am) Comment 85 comments

Plan for Pat Wilson

---+Roadblocks Galore I seem to be running into roadblocks on all of my shiny projects lately. I have two projects which I have labled "shiny" because they were shiny objects which I started c...

Author Pat Wilson Date 01/27/2005 (11:59 am) Comment 14 comments

Plan for Pat Wilson

What in the name of all that is good left in the world are you DOING!?

Author Pat Wilson Date 01/19/2005 (12:44 am) Comment 8 comments

Plan for Pat Wilson

Zap, and why GarageGames is kind of like college without the girls.

Author Pat Wilson Date 01/07/2005 (11:52 am) Comment 27 comments

Plan for Pat Wilson

Marble Blast Xbox Postmortem

Author Pat Wilson Date 12/09/2004 (9:05 pm) Comment 15 comments

Plan for Pat Wilson

RTS Starter Kit coming soon!

Author Pat Wilson Date 11/02/2004 (1:30 pm) Comment 52 comments

Plan for Pat Wilson

IGC 2004 kicked off last night with a "Behind the Scenes" session with the GarageGames guys. We thought it might be pretty sweet if we got up and said what we were working on, what we had been working...

Author Pat Wilson Date 10/09/2004 (9:38 am) Comment 10 comments

Plan for Pat Wilson

XBox Marble Blast

Author Pat Wilson Date 08/05/2004 (3:55 pm) Comment 13 comments

Plan for Pat Wilson

Corn, Cows, Mountains, more Mountains, and park rangers

Author Pat Wilson Date 06/28/2004 (3:18 pm) Comment 11 comments

Plan for Pat Wilson

Employee #10

Author Pat Wilson Date 06/10/2004 (3:44 pm) Comment 8 comments

Plan for Pat Wilson

Another school year

Author Pat Wilson Date 09/08/2003 (11:22 am) Comment 0 comments

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