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Tom Bentz's Blogs

Notes from IGS - Day 1 - Session 2

Day 1 - Session 2 Console/PC Distribution Gatekeepers (Kim Pallister, Microsoft; Greg Costikyan, Manifesto; John Hight, Sony; Sandy Resnick, GameTap; Moderator: Simon Carless, IGF) [i]This vital pan...

Author Tom Bentz Date 03/12/2007 (9:20 pm) Comment 1 comments

Notes from IGS - Day 1 - Session 1

So I went to the Independent Games Summit at GDC and took tons of notes. This first session is a little light but I have about 9 1/2 pages of notes for the first day and about 14 pages for the second ...

Author Tom Bentz Date 03/11/2007 (7:03 pm) Comment 5 comments

Hello TGB network example

The aftermath of the TGB boot camp left my brain energized. I learned how to use TGB network calls and wanted to put together an example that would show the basics of TGB networking for the community....

Author Tom Bentz Date 12/06/2006 (10:37 pm) Comment 5 comments

Updates to Space Rocks

Updates to Space Rocks This round of updates to [url=www.digitalblur.com/software/space_rocks/Space_Rocks_Beta.exe]Space Rocks[/url] I've created and added the background music loop. Not sur...

Author Tom Bentz Date 11/15/2006 (3:50 pm) Comment 3 comments

There and back again...

TGB Boot Camp Im sitting in the Eugene airport ready to head back to Cali. Reflecting on the TGB boot camp earlier in the week. I was already familiar with TGB from making space rocks but I wa...

Author Tom Bentz Date 11/11/2006 (1:51 pm) Comment 2 comments

Heading to the Garage and Space Rocks...

Since working with TGB I've commited to making at least one fun high quality game, if not dozens. It's such an awesome engine with an awesome toolkit. Since my second to last .plan I quit my job. I wo...

Author Tom Bentz Date 11/04/2006 (8:57 pm) Comment 6 comments

GarageGames Google search in TGB

I thought this might be a handy feature so I did it. Want to launch your favorite browser with your favorite search term on your favorite website? [image]http://www.digitalblur.com/torque/three...

Author Tom Bentz Date 10/10/2006 (4:16 pm) Comment 4 comments

Ready for the next step?

I don't know if I am. It sure feels like it. It goes back to me actually having fun with game development using Director. I made games with it but it didnt have the performance and the features of TGB...

Author Tom Bentz Date 06/29/2006 (12:25 am) Comment 18 comments

T2D in 12

What can you do with a few years of Macromedia Director experience and a will to have some fun making things on the screen move around along with a dozen hours of dedicated time to T2D? Well this week...

Author Tom Bentz Date 01/30/2006 (1:29 pm) Comment 4 comments

Plan for SockPuppet

Working on creating a .dif loader in torque. The idea is to be able to have 3d art tools such as 3DWS launch the engine externally after export/conversion to dif for a quick preview. This is my fir...

Author Tom Bentz Date 10/16/2005 (10:28 pm) Comment 3 comments

Plan for Tom Bentz

Im looking into slowly building a small indie team. Not sure what type of game I would like to do yet but I have a couple of concepts/ideas in mind. I am looking for writers and designers to work with first to get an idea of the entire process of planning. I love to write but I haven't written a game script yet. I recently took a PM class and it opened my eyes quite a bit and gave me great confidence in managing a game project. But first things first...

Author Tom Bentz Date 09/13/2005 (11:46 am) Comment 4 comments