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Matt Vitelli's Blogs

TGEA Advanced Shaders (Image Heavy)

I've been working hard on post processes since late June. Only recently have I implemented many of the effects TGEA users have desired for years. This has taken a great many months, but things are fin...

Author Matt Vitelli Date 11/09/2008 (5:42 pm) Comment 11 comments

Shaders Galore! Texture-Space Diffusion, God Rays, and Light Extrusion Mapping!

Being several months overdue for a blog, I decided it was time to write one. A great deal has happened over the past few months. I've done a lot of work with TGEA and have been working on an assort...

Author Matt Vitelli Date 07/29/2008 (2:36 am) Comment 16 comments

Day and Night System

For the past few months, I've been actively pursuing terrain and skybox code to allow dynamic day and night cycles. Day and night cycles are important, especially in sandbox games. Currently, I've bee...

Author Matt Vitelli Date 05/14/2008 (6:17 pm) Comment 12 comments

Illumina Screenshots!

Hello everyone, it's a great time to be an indie. With IGC just around the corner, we're trying to get a small demo ready. Even if a playable demo isn't ready, a graphical one will be provided at the ...

Author Matt Vitelli Date 09/26/2007 (11:19 pm) Comment 10 comments

Forgotten Lands, Real-Time Ambient Occlusion, and Motion Blur!

Have I helped you? Feel free to nominate me for an http://www.garagegames.com/company/associates/ :) Progress is going steady on Illumina and there are some really...

Author Matt Vitelli Date 08/13/2007 (9:05 pm) Comment 10 comments

Illumina, Forgotten Lands, and Shaders!(Screenshot heavy)

Hello everyone, it's been a while since I wrote up a plan, so I figured it was time for another write-up. What's happened in the last few months? I've continued shader work more readily a...

Author Matt Vitelli Date 08/02/2007 (11:12 pm) Comment 6 comments

Various Tools and Projects (Screenshot Heavy)

I figured it was time for another blog post. Basically I'm creating a first person RPG of sorts using TSE (and possibly something using TorqueX if I'm added to the next beta). I'm still thinking of id...

Author Matt Vitelli Date 11/07/2006 (5:34 pm) Comment 11 comments

The Past Year

Well, my last plan was posted back in October roughly a week after I got back from Indie Games Con 2005. I figure it's time to write another about my current endeavors. After IGC and the TSE tech demo...

Author Matt Vitelli Date 09/16/2006 (12:09 am) Comment 5 comments