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Frank Bignone's Blogs

Some news from the frontline...

News from Darkhand Studio indie group about our last contributions for GarageGames community and also an outline of our current projects, including Pelorea: Tactical War game

Author Frank Bignone Date 09/03/2009 (7:09 am) Comment 6 comments

ExPylos and other news

Some news regarding development of Pelorea: Tactical War and also the current feedback after a preliminary look at T3D with a sample game derived from it.

Author Frank Bignone Date 06/04/2009 (4:25 pm) Comment 3 comments

Business model, Virtual Reality and Pelorea

Some news after some long time without any new information regarding our current work, virtual reality extension for TGEA, and some article read on the net regarding game business model in China.

Author Frank Bignone Date 04/12/2009 (4:40 am) Comment 5 comments

Pelorea, WebPlugin news

News Since last time I put a plan a lot of things happened. Indeed, our artist were creating all the different assets required for our board map with the corresponding board cells. At the same...

Author Frank Bignone Date 11/23/2008 (2:05 am) Comment 3 comments

Pelorea: Tactical War

Pelorea: Tactical War is now heading a new bunch of development as we finished to revamp our game rules. As a consequence our current server is down for maintenance, current game client is brok...

Author Frank Bignone Date 07/31/2008 (12:39 pm) Comment 6 comments

Pelorea: Tactical War - Board Map System

Intro Since last time, players that had opportunity to test our alpha release sent us many comments. Among those comments, some were particularly aimed at the fact that the game pace was too s...

Author Frank Bignone Date 05/30/2008 (8:17 pm) Comment 8 comments

Pelorea: Tactical War Tutorials

As the title suggests it, we just finished the tutorial videos of Pelorea: Tactical War which will be linked inside the game application for helping new players with the game controls and mechanisms. ...

Author Frank Bignone Date 05/03/2008 (4:14 pm) Comment 0 comments

Pelorea: Tactical Wars news

News MyDreamRPG is now ending, and we did put a demonstration of Pelorea: Tactical Wars available for the jury members. One sad note is that all the items listed to be done during this ...

Author Frank Bignone Date 04/30/2008 (3:44 pm) Comment 1 comments

Pelorea: Tactical War news

News Here we go, MyDreamRPG tournament is heading to its end soon and looking back, it looks like our little team worked hard to provide this small demonstration. From the designers to the art...

Author Frank Bignone Date 03/31/2008 (5:08 am) Comment 3 comments

Pelorea: Tactical Wars news

Introduction Long time since we started the MyDreamRPG contest, and our team spent many times on this project already. It all started with an idea about mixing card game, board game and tactic...

Author Frank Bignone Date 02/29/2008 (3:45 pm) Comment 1 comments

Pelorea: Tactical Wars news

News During the last week, Pelorea: Tactical War project tasks were mainly dedicated to art creation and also code generation. Indeed, some delays have been accumulated on the coding-si...

Author Frank Bignone Date 01/30/2008 (4:21 am) Comment 0 comments

Pelorea: Tactical War news

News Pelorea: Tactical War is now on a steady development phase with the artistic team, development team and designer allocating more time on the project. Of course as our team is made ...

Author Frank Bignone Date 12/30/2007 (10:14 am) Comment 3 comments

News about Pelorea: Tactical War

Introduction This month was full of surprises and changes for our project. First, an ancient member of Dog of Prey team contacts me through MyDreamRPG forum, and I was very pleased to get some...

Author Frank Bignone Date 11/28/2007 (8:22 am) Comment 5 comments

News about Pelorea: Tactical War

News Since last time, we are working on our next milestone which is dedicated to the main gameplay mechanism to be put in the game, that is: - simultaneous turn-by-turn management - phase se...

Author Frank Bignone Date 10/28/2007 (12:25 pm) Comment 0 comments

News about Pelorea: Tactical War

News Last week, we released our first milestone to our team members in order to test the core features of Pelorea: Tactical War. This first milestone was aimed to put in place the different co...

Author Frank Bignone Date 09/18/2007 (2:35 pm) Comment 11 comments

News about Pelorea: Tactical War

Introduction During the last month main effort was put on the core development of main game classes. In the meantime, some of the team members took their summer break holidays, and some prelim...

Author Frank Bignone Date 08/28/2007 (10:36 am) Comment 0 comments

GDC Shanghai

For those of you that are not aware, end of this month the http://www.gdcchina.cn/en/ event will take place from 27th to 29th August in Shanghai International Convention Center...

Author Frank Bignone Date 08/06/2007 (4:38 am) Comment 4 comments

News about Pelorea: Tactical War

Progress report Some good progress report was made since last month report on GarageGames. Lot of work was done on the gameplay and game library, with description of the two main races and als...

Author Frank Bignone Date 07/27/2007 (1:07 pm) Comment 8 comments

News about Pelorea: Tactical War

Documentation As shown last month, we are now working on some documentation in order to setup: 1. the different in-game elements (cards, maps, items...), and 2. an implementation...

Author Frank Bignone Date 06/28/2007 (3:47 am) Comment 3 comments

News about Pelorea: Tactical War

Documentation First release of game documents (game design and game background) have already been delivered to MyDreamRPG according to their requirement. I'm now working on an implementation g...

Author Frank Bignone Date 05/26/2007 (2:34 am) Comment 2 comments

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