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Frank Bignone's Blogs

Mech Arena and iT3D simulator

Some news regarding current project Mech Arena and also the iT3D simulator I'm using to test my iDevice development on Windows platform.

Author Frank Bignone Date 10/11/2010 (11:56 am) Comment 4 comments

iPhone Visual Simulator for T3D

A quick preview of a new resource just posted allowing to have some visual simulation of iPhone canvas on T3D; useful for game prototyping.

Author Frank Bignone Date 05/01/2010 (7:30 am) Comment 5 comments

Terrain tiling in T3D

Some presentation of current enhancement of T3D terrain in order to migrate easily project from older release of Torque to T3D

Author Frank Bignone Date 03/09/2010 (4:47 pm) Comment 6 comments

iTGE 3D mobile simulator

Video of iTGE mobile simulator which should help all artists and coders which are looking to develop game with iTGE 3D and still access editors and so on...

Author Frank Bignone Date 02/15/2010 (7:01 am) Comment 4 comments

Dog of Prey is coming back

As the title is suggesting it, we have decided to release a new Dog of Prey in 2010 for both PC/Mac and mobile platform.

Author Frank Bignone Date 01/03/2010 (11:51 am) Comment 6 comments

And here we are again...

Some news regarding current projects, 3d models done by my brother and our planning for beginning 2010 including an extension for T3D with an advanced web plugin.

Author Frank Bignone Date 12/24/2009 (10:45 am) Comment 5 comments

Some news from the frontline...

News from Darkhand Studio indie group about our last contributions for GarageGames community and also an outline of our current projects, including Pelorea: Tactical War game

Author Frank Bignone Date 09/03/2009 (12:09 am) Comment 6 comments

ExPylos and other news

Some news regarding development of Pelorea: Tactical War and also the current feedback after a preliminary look at T3D with a sample game derived from it.

Author Frank Bignone Date 06/04/2009 (9:25 am) Comment 3 comments

Business model, Virtual Reality and Pelorea

Some news after some long time without any new information regarding our current work, virtual reality extension for TGEA, and some article read on the net regarding game business model in China.

Author Frank Bignone Date 04/11/2009 (9:40 pm) Comment 5 comments

Pelorea, WebPlugin news

News Since last time I put a plan a lot of things happened. Indeed, our artist were creating all the different assets required for our board map with the corresponding board cells. At the same...

Author Frank Bignone Date 11/22/2008 (6:05 pm) Comment 3 comments

Pelorea: Tactical War

Pelorea: Tactical War is now heading a new bunch of development as we finished to revamp our game rules. As a consequence our current server is down for maintenance, current game client is brok...

Author Frank Bignone Date 07/31/2008 (5:39 am) Comment 6 comments

Pelorea: Tactical War - Board Map System

Intro Since last time, players that had opportunity to test our alpha release sent us many comments. Among those comments, some were particularly aimed at the fact that the game pace was too s...

Author Frank Bignone Date 05/30/2008 (1:17 pm) Comment 8 comments

Pelorea: Tactical War Tutorials

As the title suggests it, we just finished the tutorial videos of Pelorea: Tactical War which will be linked inside the game application for helping new players with the game controls and mechanisms. ...

Author Frank Bignone Date 05/03/2008 (9:14 am) Comment 0 comments

Pelorea: Tactical Wars news

News MyDreamRPG is now ending, and we did put a demonstration of Pelorea: Tactical Wars available for the jury members. One sad note is that all the items listed to be done during this ...

Author Frank Bignone Date 04/30/2008 (8:44 am) Comment 1 comments

Pelorea: Tactical War news

News Here we go, MyDreamRPG tournament is heading to its end soon and looking back, it looks like our little team worked hard to provide this small demonstration. From the designers to the art...

Author Frank Bignone Date 03/30/2008 (10:08 pm) Comment 3 comments

Pelorea: Tactical Wars news

Introduction Long time since we started the MyDreamRPG contest, and our team spent many times on this project already. It all started with an idea about mixing card game, board game and tactic...

Author Frank Bignone Date 02/29/2008 (7:45 am) Comment 1 comments

Pelorea: Tactical Wars news

News During the last week, Pelorea: Tactical War project tasks were mainly dedicated to art creation and also code generation. Indeed, some delays have been accumulated on the coding-si...

Author Frank Bignone Date 01/29/2008 (8:21 pm) Comment 0 comments

Pelorea: Tactical War news

News Pelorea: Tactical War is now on a steady development phase with the artistic team, development team and designer allocating more time on the project. Of course as our team is made ...

Author Frank Bignone Date 12/30/2007 (2:14 am) Comment 3 comments

News about Pelorea: Tactical War

Introduction This month was full of surprises and changes for our project. First, an ancient member of Dog of Prey team contacts me through MyDreamRPG forum, and I was very pleased to get some...

Author Frank Bignone Date 11/28/2007 (12:22 am) Comment 5 comments

News about Pelorea: Tactical War

News Since last time, we are working on our next milestone which is dedicated to the main gameplay mechanism to be put in the game, that is: - simultaneous turn-by-turn management - phase se...

Author Frank Bignone Date 10/28/2007 (5:25 am) Comment 0 comments

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