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Ty Newton's Blogs

2. Doco for the Community

I'm half way through transferring the Torque X user guide to the TDN wiki. I decided I've done enough to publish it in the more accessible area. Check it out and start updating/enhancing it: - go...

Author Ty Newton Date 08/02/2008 (11:54 pm) Comment 1 comments

Doco for the community

Hi, If you're following my ramblings then you'll already know I've got a gripe about the lack of community maintained documentation for TorqueX. So I thought I'd go ahead and do something about it...

Author Ty Newton Date 07/30/2008 (5:55 am) Comment 0 comments

2. Once more into the breach, dear friends, once more

I'm back again to follow-up on my experiences getting started (again) with TorqueX. Last time I ran into an installation hick-up when all the templates didn't appear in my Visual Studio. I spent a...

Author Ty Newton Date 07/29/2008 (3:04 pm) Comment 0 comments

Once more into the breach, dear friends, once more

It's time, yet again, to brush off the cobwebs and give the GarageGames kit another go. I must admit I haven't had a great deal of success in the past and at first glance it doesn't really look lik...

Author Ty Newton Date 07/25/2008 (10:13 pm) Comment 3 comments

TorqueX platformer kit

Well it's been a while in between drinks. I've been messing around with a local educational institution doing their game programming course. My core development skills need the cobwebs removed. I...

Author Ty Newton Date 07/17/2007 (9:35 pm) Comment 1 comments

Making StarterGame 2 player

Now I've had an interesting time modifying the StarterGame example so it supports 2 players on the keyboard. Here's the short story: I'll apologize in advance for using programmer speak in this. ...

Author Ty Newton Date 01/21/2007 (1:20 am) Comment 1 comments

Adding multiplayer

Well I've run into my next challenge: adding multiplayer to my very basic pong game. I've been modifying the StarterGame project and thought I was doing pretty well. I use a tilemap for the level de...

Author Ty Newton Date 01/12/2007 (10:28 pm) Comment 2 comments

Not so easy :-(

Well this (TorqueX) isn't as easy as I had thought it might be. There seems to be something missing - I know; it's my lack of understanding of how (process wise) I am meant to write games with this s...

Author Ty Newton Date 01/10/2007 (8:24 pm) Comment 8 comments

TorqueX here I come

It's about time I had a good look at Torque. I messed about with TGE and then TGB but never put enough effort into them to achieve anything much. I love the idea of running my own stuff on an XBox36...

Author Ty Newton Date 01/09/2007 (3:35 am) Comment 1 comments