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Mark Dynna's Blogs

Debugging an Action Map - possibly of very little interest

I have no idea if this is actually going to be of interest to many other people, but I thought I'd blog it anyway in the off-chance it is interesting to someone out there. This is the story of...

Author Mark Dynna Date 05/12/2008 (5:24 am) Comment 8 comments

Torque School: What is the value?

Many of you may or may not have seen the announcement that http://www.torqueschool.com is now open for class registration. Until Sept. 30 we are offering an introducto...

Author Mark Dynna Date 09/28/2007 (6:52 pm) Comment 8 comments

Torque School Instructor

First of all, if anyone hasn't read Dave Young's http://garagegames.com/blogs/62635/13265 go and do so right away. It is a very exciting time. Since TorqueScho...

Author Mark Dynna Date 07/18/2007 (7:01 pm) Comment 1 comments

Visions Update: The Importance of Cow Surfing

Making a game is nothing like playing a game. Anyone who has attempted to develop a game for more than 10 seconds discovers this. Playing games is an often fun escape from reality, where the pressur...

Author Mark Dynna Date 06/06/2007 (6:51 pm) Comment 6 comments

Visions (retro-)Update: All about Terrain

I'm calling this a "retro" update because it actually covers stuff that I completed a few months ago. We initially made the switch from TGE to TGEA (then called TSE) to take advantage of the enhanced...

Author Mark Dynna Date 05/25/2007 (9:44 pm) Comment 3 comments

Visions: The MMORPG with the Bible

This is the first, in a (hopefully) series of posts discussing my work on the Visions project. We are developing it using the Torque Game Engine Advanced and have been in development for about 6 mont...

Author Mark Dynna Date 05/03/2007 (3:19 am) Comment 24 comments