Alexandre Ribeiro de Sa's Blogs
This is the first part from MCMN game here in TorquePowered blog. In this blog I'll talk a little about our current research to find a good way to prepare, mount, animate and draw the game characters.
Author Alexandre Ribeiro de Sa Date 09/17/2010 (7:10 am) Comment 12 comments
The second post about converting T2D to T2.5D adding a new axis, the depth. Here a small preview of all the progress in this T2D modification.
Author Alexandre Ribeiro de Sa Date 09/10/2010 (5:24 pm) Comment 3 comments
The first post about my journey to convert the T2D to T2.5D giving a Z axis to solve some problems with the layer sprite arrange for games like beat 'em up.
Author Alexandre Ribeiro de Sa Date 08/30/2010 (5:05 pm) Comment 6 comments
short note designating something to be remembered, esp. something to be done or acted upon in the future; reminder a record or written statement of something, an informal message
Author Alexandre Ribeiro de Sa Date 06/10/2010 (11:36 pm) Comment 4 comments
Today we will show the first playable demo from our new title for PC and Mac build with Torque Game Builder in Sao Paulo!
Author Alexandre Ribeiro de Sa Date 12/06/2009 (12:51 am) Comment 5 comments
Author Alexandre Ribeiro de Sa Date 12/19/2008 (1:11 pm) Comment 2 comments
Author Alexandre Ribeiro de Sa Date 11/26/2008 (12:35 pm) Comment 8 comments
Author Alexandre Ribeiro de Sa Date 09/19/2008 (9:46 pm) Comment 3 comments




