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Frank Carney's Blogs

Inputs, Inputs everywhere...

This is a status blog related to fixing some stuff in the engine that has to do with analog inputs not being mappable in stock Torque. Right now I have added a function in the ActionMap class that wi...

Author Frank Carney Date 04/07/2007 (9:51 am) Comment 2 comments

RPG, what does it mean?

I have been thinking lately (a few years) about what it means to "role play". When I played pen and paper games with people I just "played" by acting out the player. However, most of the RPGs I have...

Author Frank Carney Date 04/01/2007 (1:24 pm) Comment 13 comments

Don't Get Fat, Go Exercise!

I am speaking from experience. I am 32 years old, portly (less now), and am trying to get back in shape. I work with people that are an average age of 45 to 50. Many are fat because they sit at a c...

Author Frank Carney Date 03/29/2007 (7:43 pm) Comment 17 comments

SDL Fix for Joysticks Under Linux

I am not sure if this is the place to post this, but I just got joystick stuff working for myself under Linux in TGE 1.5. It just did not want to produce usable output and I read up on the docs from ...

Author Frank Carney Date 03/11/2007 (8:38 pm) Comment 0 comments

Take "Stock" in Torque

Okay, now this blog is going to be something completely different... Get stock quotes and history in Torque! Yahoo has a wonderful way to allow programmers to get stock quotes using http request...

Author Frank Carney Date 03/10/2007 (11:14 pm) Comment 3 comments

Life is pain...

I have finally started testing my "war" algorithm for the life simulation I have been working on: [image]http://demolishun.net/images...

Author Frank Carney Date 03/06/2007 (9:35 pm) Comment 4 comments

Life in TGE 1.5

Well I bit the bullet and converted my life implementation to TGE 1.5 from 1.3. It was fairly straight forward and other than changing a few header file location references and moving files around it...

Author Frank Carney Date 03/02/2007 (11:32 pm) Comment 0 comments

Its a wonderful life...

Okay, finally have something tangible to show you: http://demolishun.net/images/life_demo0.mpg Here are some pictures: Beginning (Step 0): [image]http://demolishun.net/images/movieCro...

Author Frank Carney Date 02/23/2007 (9:56 am) Comment 2 comments

Life Goes On...

I would have posted sooner, but I had to put together my new beast. It has been 6 years nearly since I last upgraded my computer. I went from a 900MHz Athlon system to a 2GHz Dual Core Athlon system...

Author Frank Carney Date 02/14/2007 (6:38 pm) Comment 2 comments

Such is Life...

I am making progress on my Conway Life program: This has turned out to be a really fun and a good project to learn Torque internals. ...

Author Frank Carney Date 02/08/2007 (9:11 pm) Comment 4 comments

Conway Life fun milestone

Here is a simple milestone image for my Conway Life playing, but there is a lot of code in here for just this simple widget: I cre...

Author Frank Carney Date 01/28/2007 (4:27 pm) Comment 3 comments

Magic System

Alright, I think I finally stumbled onto a very good idea for a magic system for my game I am hacking together. I have been playing with Conway's Life and decided it could be a really good basis for ...

Author Frank Carney Date 01/22/2007 (3:50 pm) Comment 2 comments

Conway's Life

I have not been programming since before November and am really bummed out about it. I was looking through my book called "Creating Turbo C++ Games" and stumbled upon the chapter on Conway's Life alg...

Author Frank Carney Date 01/19/2007 (2:23 pm) Comment 4 comments

Change in Direction and New Scope with a Different Game

My original intent was to create a Battle Front semi-clone, but use insects (ants) as the main character. One of the unique characteristics was to be able to climb any surface like a real ant. I moc...

Author Frank Carney Date 08/27/2006 (9:40 pm) Comment 0 comments

Game in Development

Working on battle front style FPS that will incorporate unique player capabilities including: - Walking on any surface. Will be able to hang from the ceiling. - RPG style character development. Li...

Author Frank Carney Date 01/01/2006 (5:40 pm) Comment 2 comments

Plan for Frank Carney

GID 8 Submittal Make a Hang Man type game using the Torque FPS example from Torque 1.3

Author Frank Carney Date 12/17/2004 (7:07 pm) Comment 3 comments

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