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Frank Carney's Blogs

Speed vs Standards Part 2

After looking at the situation I was in with using dictionaries vs dot notation for accessing attributes I had a revelation. My paradigm was wrong.

Author Frank Carney Date 02/06/2012 (7:43 pm) Comment 12 comments

Looking at the world in a different way...

The internet is truly becoming a powerful way to converse on ideas of a scientific nature. I just never imagined where it would lead!

Author Frank Carney Date 02/04/2012 (11:22 pm) Comment 21 comments

A programmer's dilemma: Speed vs Standards

In the midst of a design for a coding interface I am faced with a difficult situation. Do I code for standards compliance and add function call latencies and overhead? Or do I streamline the process and make it non-standard?

Author Frank Carney Date 02/01/2012 (12:51 am) Comment 11 comments

City Generator

I found this code for Python that would allow cities to be produced on the fly. Auto generation of assets has always interested me.

Author Frank Carney Date 01/15/2012 (2:18 pm) Comment 6 comments

JIT Coolness

What if you could get your favorite scripting environment to have JIT? What if there was a tool designed to help you make your scripting environment JIT?

Author Frank Carney Date 01/14/2012 (12:34 pm) Comment 9 comments

Coding: VMs in VMs and other stuff.

This is a little different turn on my blogs, but it is related to my extension work with Python and Torque. I think you may find this fascinating as well.

Author Frank Carney Date 01/05/2012 (2:25 pm) Comment 1 comments

Python: T3D Console Data Model

When you are coding sometimes you spend a lot of time in one direction only to find it a conceptual dead end. At those moments it is when you find another method you glossed over solves the problem and then goes a step further to make the solution so much neater.

Author Frank Carney Date 12/28/2011 (11:23 am) Comment 7 comments

My Brain Hurts + Plus More on SWIG

Between getting my head around callbacks, figuring out where the console actually calls functions, and implementing a corner case feature I am getting really tired of looking at code. Not true, it was fun and I learned a lot. My brain does hurt though...

Author Frank Carney Date 12/18/2011 (5:41 pm) Comment 2 comments

Why can't a function pointer be a function pointer?!

Learning how C++ works internally is a pain when you thought you solved something so elegantly... Some extra characters to make it long enough.

Author Frank Carney Date 12/16/2011 (6:15 am) Comment 5 comments

SWIG is Really Powerful

Okay, this is not necessarily Torque related, but I am finding that SWIG is a really interesting piece of software.

Author Frank Carney Date 12/11/2011 (5:25 pm) Comment 11 comments

Simulation: Scaling Processing Power

I had the most interesting thought the other day and it struck me again today about simulation scaling. Then I realized it could be a very useful concept to a lot of different types of games.

Author Frank Carney Date 12/08/2011 (8:16 pm) Comment 8 comments

SWIGging a bit of T3D

My trek to get other scripting languages grafted on Torque continues... This time I am working with SWIG and Python.

Author Frank Carney Date 12/05/2011 (2:02 am) Comment 2 comments

Torque, Python and the GIL

Well I think I may have done something truly magical today. I have been experimenting with the PyTorque resource and found out some interesting things. Like how to make Torque play nice with the Python threads!

Author Frank Carney Date 11/28/2011 (1:43 am) Comment 10 comments

Why did I fail at making a game using TGE?

I have been asking that question for a long time. Why did I keep stopping as soon as it got hard? Others were obviously doing it. What was holding me back?

Author Frank Carney Date 08/25/2009 (10:31 pm) Comment 11 comments

Milestone Reached: Mission Launched from Database

Well I reached a simple milestone today. I created a database that stores barebones mission data as script. Then I developed a routine that will retrieve the mission from the database and launch it....

Author Frank Carney Date 12/25/2007 (3:29 pm) Comment 7 comments

Creating Objects Without Creating Them

I am in the process of creating a simple routine to make a simple dynamic mission. The only thing static is the terrain file. I think I have come up with a really sneaky way of getting the terrain w...

Author Frank Carney Date 12/24/2007 (3:08 pm) Comment 4 comments

Another Sqlite Blog

I finally picked up where I left off last September and messed with writing sqlite functions. I made some great strides in figuring out how to copy a table and changing a field name in the process. ...

Author Frank Carney Date 12/23/2007 (11:07 pm) Comment 1 comments

SQLite is Fun!

I have been playing with SQLite for creating my databases for a game concept I am working on. I am using the SQLite resources with the TGE engine. Right now I am in the "create the functions that ma...

Author Frank Carney Date 09/02/2007 (9:25 pm) Comment 3 comments

Playing House

I am a grown man and I am playing house! I recently picked up the PC version of Morrowind. I had been confined to the Xbox version and wanted to run all the cool mods others have made. Well, some o...

Author Frank Carney Date 08/19/2007 (9:57 pm) Comment 4 comments

Getting burned out and coming back, again...

Well, it has been a couple of months since I have even looked at code. I know, I know, gotta stick with it if I am going to make anything. In the meantime I am finding I did a surprisingly good amou...

Author Frank Carney Date 07/05/2007 (3:47 pm) Comment 0 comments

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