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Frank Carney's Blogs

Why did I fail at making a game using TGE?

I have been asking that question for a long time. Why did I keep stopping as soon as it got hard? Others were obviously doing it. What was holding me back?

Author Frank Carney Date 08/26/2009 (5:31 am) Comment 11 comments

Milestone Reached: Mission Launched from Database

Well I reached a simple milestone today. I created a database that stores barebones mission data as script. Then I developed a routine that will retrieve the mission from the database and launch it....

Author Frank Carney Date 12/25/2007 (11:29 pm) Comment 7 comments

Creating Objects Without Creating Them

I am in the process of creating a simple routine to make a simple dynamic mission. The only thing static is the terrain file. I think I have come up with a really sneaky way of getting the terrain w...

Author Frank Carney Date 12/24/2007 (11:08 pm) Comment 4 comments

Another Sqlite Blog

I finally picked up where I left off last September and messed with writing sqlite functions. I made some great strides in figuring out how to copy a table and changing a field name in the process. ...

Author Frank Carney Date 12/24/2007 (7:07 am) Comment 1 comments

SQLite is Fun!

I have been playing with SQLite for creating my databases for a game concept I am working on. I am using the SQLite resources with the TGE engine. Right now I am in the "create the functions that ma...

Author Frank Carney Date 09/03/2007 (4:25 am) Comment 3 comments

Playing House

I am a grown man and I am playing house! I recently picked up the PC version of Morrowind. I had been confined to the Xbox version and wanted to run all the cool mods others have made. Well, some o...

Author Frank Carney Date 08/20/2007 (4:57 am) Comment 4 comments

Getting burned out and coming back, again...

Well, it has been a couple of months since I have even looked at code. I know, I know, gotta stick with it if I am going to make anything. In the meantime I am finding I did a surprisingly good amou...

Author Frank Carney Date 07/05/2007 (10:47 pm) Comment 0 comments

Inputs, Inputs everywhere...

This is a status blog related to fixing some stuff in the engine that has to do with analog inputs not being mappable in stock Torque. Right now I have added a function in the ActionMap class that wi...

Author Frank Carney Date 04/07/2007 (4:51 pm) Comment 2 comments

RPG, what does it mean?

I have been thinking lately (a few years) about what it means to "role play". When I played pen and paper games with people I just "played" by acting out the player. However, most of the RPGs I have...

Author Frank Carney Date 04/01/2007 (8:24 pm) Comment 13 comments

Don't Get Fat, Go Exercise!

I am speaking from experience. I am 32 years old, portly (less now), and am trying to get back in shape. I work with people that are an average age of 45 to 50. Many are fat because they sit at a c...

Author Frank Carney Date 03/30/2007 (2:43 am) Comment 17 comments

SDL Fix for Joysticks Under Linux

I am not sure if this is the place to post this, but I just got joystick stuff working for myself under Linux in TGE 1.5. It just did not want to produce usable output and I read up on the docs from ...

Author Frank Carney Date 03/12/2007 (3:38 am) Comment 0 comments

Take "Stock" in Torque

Okay, now this blog is going to be something completely different... Get stock quotes and history in Torque! Yahoo has a wonderful way to allow programmers to get stock quotes using http request...

Author Frank Carney Date 03/11/2007 (7:14 am) Comment 3 comments

Life is pain...

I have finally started testing my "war" algorithm for the life simulation I have been working on: [image]http://demolishun.net/images...

Author Frank Carney Date 03/07/2007 (5:35 am) Comment 4 comments

Life in TGE 1.5

Well I bit the bullet and converted my life implementation to TGE 1.5 from 1.3. It was fairly straight forward and other than changing a few header file location references and moving files around it...

Author Frank Carney Date 03/03/2007 (7:32 am) Comment 0 comments

Its a wonderful life...

Okay, finally have something tangible to show you: http://demolishun.net/images/life_demo0.mpg Here are some pictures: Beginning (Step 0): [image]http://demolishun.net/images/movieCro...

Author Frank Carney Date 02/23/2007 (5:56 pm) Comment 2 comments

Life Goes On...

I would have posted sooner, but I had to put together my new beast. It has been 6 years nearly since I last upgraded my computer. I went from a 900MHz Athlon system to a 2GHz Dual Core Athlon system...

Author Frank Carney Date 02/15/2007 (2:38 am) Comment 2 comments

Such is Life...

I am making progress on my Conway Life program: This has turned out to be a really fun and a good project to learn Torque internals. ...

Author Frank Carney Date 02/09/2007 (5:11 am) Comment 4 comments

Conway Life fun milestone

Here is a simple milestone image for my Conway Life playing, but there is a lot of code in here for just this simple widget: I cre...

Author Frank Carney Date 01/29/2007 (12:27 am) Comment 3 comments

Magic System

Alright, I think I finally stumbled onto a very good idea for a magic system for my game I am hacking together. I have been playing with Conway's Life and decided it could be a really good basis for ...

Author Frank Carney Date 01/22/2007 (11:50 pm) Comment 2 comments

Conway's Life

I have not been programming since before November and am really bummed out about it. I was looking through my book called "Creating Turbo C++ Games" and stumbled upon the chapter on Conway's Life alg...

Author Frank Carney Date 01/19/2007 (10:23 pm) Comment 4 comments

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