Gerald Fishel's Blogs
The third part in my series devoted to the adventures of a programmer learning the art of making art. I actually learned to make a character that doesn't look *too* retarded. Sweet.
Author Gerald Fishel Date 05/18/2009 (5:49 am) Comment 10 comments
A follow up on my last blog about a programmer learning the art of making art. I haven't had a lot of time to work on it, but I promised a progress update, so here it is.
Author Gerald Fishel Date 05/13/2009 (5:12 am) Comment 12 comments
The first episode in a series devoted to the adventures of a programmer (yours truly) trying to learn the art of making art.
Author Gerald Fishel Date 05/03/2009 (9:46 am) Comment 14 comments
Playing around with streaming video surfaces meets the physics engine, for those times when you're feeling really critical.
Author Gerald Fishel Date 04/26/2009 (4:32 am) Comment 16 comments
So I was playing with some nice, exclusive new TGEA schwag on the roof of a theater, and thought I'd share the experience.
Author Gerald Fishel Date 04/08/2009 (9:03 pm) Comment 22 comments
In my last blog I introduced the post-processing framework and some of the things that were possible. Now we'll look at what we can do when we take things a step further with the scripted render manager.
Author Gerald Fishel Date 03/30/2009 (5:33 pm) Comment 10 comments
A quick rundown and demonstration of a post-processing effect manager for TGEA. Video and description inside!
Author Gerald Fishel Date 03/19/2009 (1:01 am) Comment 19 comments
Just throwing up a quick development screenshot and some news about some miscellaneous projects we have in the works.
Author Gerald Fishel Date 03/14/2009 (2:19 am) Comment 7 comments
I've been strong-armed and coerced into talking a bit about what I've been working on lately. So here is a small peek ;)
Author Gerald Fishel Date 01/24/2009 (9:40 pm) Comment 13 comments
