Game Development Community

14uS and the Dinosaur Egg

That is all it took. 14 micro seconds start to finish. It was high speed and it is very likely the end of a quest for a device that can do more in less time.

Author Demolishun Date 06/05/2012 (11:20 pm) Comment 2 comments

Torque 3D Community Edition Is Alive

The Torque 3D Community Edition is a collaborative effort to improve aspects of Torque 3D for the benefit of the Community.

Author Michael Hall Date 06/05/2012 (8:27 pm) Comment 14 comments

2D Tuesdays: Kickoff!

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. Read on to find out more about 2D Tuesdays and what kind of content to expect each week.

Author Michael Perry Date 06/05/2012 (9:59 am) Comment 15 comments

GameAlchemyPack #1 Upgrade

Game Alchemy Pack 1.1 Upgrade + bug fix, Small Demo in the level chinatown, Web Kit Integration and enhancement. .............................................................................................................

Author Jean-louis Amadi Date 06/03/2012 (2:38 am) Comment 21 comments

A quick breakdown on datablocks, objects, %this and %obj

Just a short blog about the differences between datablocks, objects, the %this variable and %obj variable

Author RedOctopus Date 05/31/2012 (6:46 pm) Comment 3 comments

Break Everything Then Fix It! Exciting Life Of Indie Deving!

So I attempted to streamline my Ai thought process and ended up creating more issues than I fixed. Also added a basic cover system, removed the cheat helpers for my Ai, reduced pathfinding failure from a 40% to 3.7%, and redid my art style for the umpteenth time ...

Author Steve Acaster Date 05/31/2012 (10:02 am) Comment 14 comments

Multi-Sprite Objects (Tech Demo 5)

In my last tech demo, I imported Flash "puppets" into Torque2D. These are Flash characters that are made up of smaller parts, like arms and legs, that rotate, move, and skew independently to create an animated whole for the character.

Author Charlie Patterson Date 05/29/2012 (9:01 pm) Comment 4 comments

WinterLeaf Entertainment, DotNetTorque and OMNI

Recently, I have received a good bit of correspondence in regards to WinterLeaf Entertainment, L.L.C. and the products we will be offering. I would like to take a few minutes to delve into the details about what is happening right now and what will be happening in the near future.

Author Paul Yoskowitz Date 05/29/2012 (11:49 am) Comment 8 comments

Cows, fiber, Mbps and twiddling bits.

Today was a crazy day. I solved a pretty interesting technical issue, chased cows, and am wondering how I am not going crazy.

Author Demolishun Date 05/27/2012 (11:14 pm) Comment 8 comments

t2dbmTextObject (bmFont) Resource

An alternative to the t2dTextObject, using the bmFont format and existing ImageMaps. Great for making good looking in-game messages such as scoring.

Author Paul Jan Date 05/26/2012 (5:11 am) Comment 3 comments