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Cathedral: Week 4

This update is coming a few days later then usual and sans images. The transcept (entrance) is mostly done though (as planned for this week) and the goal for next Monday is to have half of the nave (c...

Author Greg Findlay Date 03/15/2006 (1:36 pm) Comment 3 comments

Cathedral: Week 3

Another week has gone by on this project and unfortunately it wasn't the most productive one. I was hoping to be starting the nave (central hall) this week but it looks like I'll only have time to fin...

Author Greg Findlay Date 03/07/2006 (3:53 am) Comment 13 comments

Cathedral: Week 2

So it's been a week since I started and I'm not quite were I would have liked to have been but I'm not that far off. I'll be able to get to the point I wanted to be right now by the end of tonight and...

Author Greg Findlay Date 02/28/2006 (2:23 am) Comment 3 comments

Art project: Cathedral

So I've decided that I need a fun artistic project to suppliment work where I don't get to be so artistic (for those who don't know, I work as a level designer for [url=www.a2m.com]A2M[/url]). The pro...

Author Greg Findlay Date 02/21/2006 (2:52 am) Comment 5 comments

Plan for Greg Findlay

Are casual gamers afraid of 3D?

Author Greg Findlay Date 11/17/2005 (3:10 pm) Comment 13 comments

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How do you design games with publishers in mind?

Author Greg Findlay Date 08/19/2005 (6:26 pm) Comment 4 comments

Plan for Greg Findlay

I don't know why but for some reason every now and then I go into commercial mode. Essentially what this means is that I see things as a television commercial or at least a video ad. I had another one...

Author Greg Findlay Date 03/18/2005 (3:48 am) Comment 2 comments

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In EA's defence; the place for indies is new game design; The answer to overworking employees is less work, not different benefits.

Author Greg Findlay Date 03/14/2005 (5:54 am) Comment 6 comments

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The end of one project brings on a new one...

Author Greg Findlay Date 10/10/2004 (7:34 pm) Comment 1 comments

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Checkmate v1.0 released and various other stuff I'm working on.

Author Greg Findlay Date 09/12/2004 (9:55 pm) Comment 4 comments

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I'm looking for a paid position with a game studio...Anyone hiring? :)

Author Greg Findlay Date 03/08/2003 (6:47 pm) Comment 4 comments

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GRAV is getting it's engine reving and I'm getting an animation doc together.

Author Greg Findlay Date 08/14/2002 (4:31 pm) Comment 0 comments

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Starting up with Badlands...

Author Greg Findlay Date 12/04/2001 (7:37 am) Comment 0 comments

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The condition of Vagrant Software

Author Greg Findlay Date 11/15/2001 (8:03 pm) Comment 0 comments

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Whitling away at a business plan

Author Greg Findlay Date 11/11/2001 (9:35 pm) Comment 0 comments

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Work on the Vagrant Software site is going well and the site is almost ready for launch. UG still in a dormant stage but some progress has been made.

Author Greg Findlay Date 10/17/2001 (7:33 pm) Comment 0 comments