Stefan Lundmark's Blogs
I've been working on an enhanced WaterBlock rendering and collision system for TGEA for almost 3 weeks now. Goals were: * Refining the current implementation, better sampling of reflection/refraction. No seperation of interior/exterior shaders. * Depth sampling, no rough edges where water intersects terrain. * A springfield physics system. * Streaming component which unloads and loads resources for the springfield as you move closer or further away from the water.
Author Stefan Lundmark Date 02/16/2009 (8:15 am) Comment 45 comments
Author Stefan Lundmark Date 07/03/2007 (10:12 pm) Comment 31 comments
Author Stefan Lundmark Date 10/09/2006 (6:37 pm) Comment 29 comments
Author Stefan Lundmark Date 08/14/2006 (10:23 am) Comment 17 comments
Authentication for MMO games, AutoUpdater and general progress.
Author Stefan Lundmark Date 07/26/2005 (8:48 pm) Comment 10 comments
Almost lost hosting, being hacked is not any fun when you just want to develop your game.
Author Stefan Lundmark Date 11/02/2004 (12:50 pm) Comment 3 comments
