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Stefan Lundmark's Blogs

Enhanced WaterBlock in TGEA.

I've been working on an enhanced WaterBlock rendering and collision system for TGEA for almost 3 weeks now. Goals were: * Refining the current implementation, better sampling of reflection/refraction. No seperation of interior/exterior shaders. * Depth sampling, no rough edges where water intersects terrain. * A springfield physics system. * Streaming component which unloads and loads resources for the springfield as you move closer or further away from the water.

Author Stefan Lundmark Date 02/16/2009 (8:15 am) Comment 45 comments

Improved Max2Dts Exporter

Improved Max2Dts Exporter I'm working on a (unofficial) new version of Max2Dts which has some improvements over the older exporter. This o...

Author Stefan Lundmark Date 07/03/2007 (10:12 pm) Comment 31 comments

Torque and modifications

I purchased Torque back in 2004. At that time, I had no clue it would change my life. This is not a fanboy blog praising all of Torque, but an honest opinion of someone that, 2 years ago, had no progr...

Author Stefan Lundmark Date 10/09/2006 (6:37 pm) Comment 29 comments

Thunderstorm, luck, and being alive.

This morning, I woke up by a nearby thunderstorm. Knowing our area gets hit by the lightning pretty often, I went upstairs to turn off all the electronics. I could see a bright flash, and then I he...

Author Stefan Lundmark Date 08/14/2006 (10:23 am) Comment 17 comments

Plan for Stefan Lundmark

Authentication for MMO games, AutoUpdater and general progress.

Author Stefan Lundmark Date 07/26/2005 (8:48 pm) Comment 10 comments

Plan for Stefan Lundmark

Almost lost hosting, being hacked is not any fun when you just want to develop your game.

Author Stefan Lundmark Date 11/02/2004 (12:50 pm) Comment 3 comments