Game Development Community

DNT Coming this week, $99

One install package to go till launch! Having been through hades to get here, I can now say we are one install package away from putting DNT up for sale on our website at http://www.winterleafentertainment.com. Once HNGamers finishes up the install packaged for us, we will be officially selling the product.

Author Vince Gee Date 10/23/2012 (5:03 am) Comment 28 comments

11 Dias a Ixtlan: Dia 7

Days 7 of building a T3D level in 11 days. Setting up an outdoor level for lighting and terrain stitching

Author Gibby Date 10/22/2012 (8:15 am) Comment 3 comments

Xenocell: Viral Video and Launch Litany for the win!

After over four years of development, it looks like Xenocell is getting close to its launch. Read on to learn about what Xenocell is and why we need some help getting it off the ground.

Author Konrad Kiss Date 10/22/2012 (2:26 am) Comment 27 comments

DH: Mechanized Assault Vehicle on Steam Greenlight

We have posted Dark Horizons: Mechanized Assault Vehicle on Steam Greenlight. We would appreciate anyone who can visit and up vote us.

Author Tim Newell Date 10/21/2012 (12:42 pm) Comment 7 comments

The fifth and sixth day of designing a level in 11 days

Days 5 & 6 of building a T3D level in 11 days. Designing textures that match the scene and achieve coherency with different artists' models.

Author Gibby Date 10/21/2012 (4:42 am) Comment 5 comments

Gameplay video from within Torque 3D

Been helping out the MGT crew on getting levels into Torque 3D and though I would share some progress.

Author Adrian Wright Date 10/20/2012 (10:08 pm) Comment 2 comments

Temple pack1 from Game3d

I've been starting to create a new content pack with the theme "Temple and Ruin's". All models will be made with "Milkshape" and all resources like textures, the models, a material.cs and some other stuff, will be include the kit. ....

Author D Fasel Date 10/20/2012 (5:15 am) Comment 7 comments

11 Dias a Ixtlan: Dia 4

Day 4 of building a T3D level in 11 days. Optimizing models for framerate and functionality, adding game-mode specific nodes where needed, and more testing of the models in-game.

Author Gibby Date 10/19/2012 (8:34 am) Comment 3 comments

Trounce Dave - For a good cause!

I'll be playing games for 24 hours on Saturday for the Extra-Life event. You should join our team or sponsor us to help sick children get the care they need!

Author David Montgomery-Blake Date 10/18/2012 (5:17 pm) Comment 5 comments

Torque 3D Open Source Update 2012-10-18

Torque 3D was released under a MIT license on September 20, 2012. Time again for another two week update for the open source version of Torque 3D.

Author Dave Wyand Date 10/18/2012 (1:29 pm) Comment 14 comments