Game Development Community

A gift, just in time for a game jam!

If you're hoping for a Walkabout update, you'll unfortunately be disappointed on that front. But you might be happy for other reasons...

Author Daniel Buckmaster Date 10/12/2014 (12:45 am) Comment 19 comments

Mountain Vegetation Pack now in the WinterLeaf Store!

One of our environmental artist has released a pack that he has called the Mountain Vegetation Pack.

Author Paul Yoskowitz Date 10/11/2014 (5:02 pm) Comment 0 comments

Free webspace for all doing Torque2d/3d work!

Many people are working on torque3d products/games. I'm hoping I could help out a few who need to have a home for their stuff

Author JD Date 10/11/2014 (10:42 am) Comment 2 comments

A few Free Assets are available!

I had gotten an email requesting some of Ron Kapaun's old assets. After a quick email to him, I was given the "go ahead" to put the assets back up on the server to download - for free.

Author Paul Yoskowitz Date 10/10/2014 (3:04 pm) Comment 5 comments

The OMNI Engine v1 Released (C# in T3D)

Folks, this blog is about whats in the new Omni Engine V1. If your looking for a way to use C# inside of T3D, you might want to check this blog out.

Author Vince Gee Date 10/10/2014 (10:32 am) Comment 27 comments

T3D GUI Template Preview

Torque is awesome, and it deserves a facelift. Just in time for the new 3.6.1 release I have been preparing a GUI template for T3D. I've had some simple updated GUI improvements on my hard drive for some time that I recently dusted off. I am in the process of getting it finalized to share with the community.

Author Jesse Allen Date 10/09/2014 (2:51 pm) Comment 15 comments

Torque 3D 3.6.1 released!

It's been a long six months and a rough road, but the Steering Committee is very happy to announce that version 3.6.1 of Torque 3D is finally ready!

Author Daniel Buckmaster Date 10/08/2014 (4:29 pm) Comment 49 comments

Thoughts And Observations On Greenlight

The awful nice wargaming gents over at www.grogheads.com asked me to contribute my thoughts to an article about navigating through Steam's Greenlight system. The full article including contributions from myself and the considerably more established people at Evil Twin Games is available at the Grogheads site. The following blog post is my own, unedited presentation.

Author Steve Acaster Date 10/05/2014 (7:42 am) Comment 11 comments

Simple Particle Clipping

Adds simple imperfect realtime collison detection for particle effects in T3D. Still a work in progress and i am sure it could prob still use some improvements in performance.

Author Wesley Hopson Date 10/03/2014 (9:03 am) Comment 11 comments

Long Strange Trip, Part 6: Better, But Not Enough

This is part 6 in a series of blogs that documents the wondrous journey of Plastic Games as we learned the hard way how not to make games.

Author Paul Dana Date 10/01/2014 (10:14 am) Comment 8 comments