Game Development Community

Plan for Matt "Kerion" Holmes

After a long hiatus, I am back at it as far as my game programming journey is concerned. One of the major things I have been looking in to, is the possability of continuous terrain maps in Torque. ...

Author Matt \"Kerion\" Holmes Date 01/17/2002 (12:26 pm) Comment 0 comments

Plan for Greg

The Beginning

Author Greg Date 01/17/2002 (10:57 am) Comment 0 comments

Plan for Ian Wheat

Lots of playing and not enough work! =)

Author Ian Wheat Date 01/17/2002 (9:46 am) Comment 2 comments

Plan for John Jacob

Need Level designers, bad, email at e@chip-web.com

Author John Jacob Date 01/16/2002 (10:14 am) Comment 2 comments

Plan for Phil Carlisle

Onwards and upwards.

Author Phil Carlisle Date 01/16/2002 (1:52 am) Comment 7 comments

Plan for Trevor Barnett

Updates to Myrmidon code

Author Trevor Barnett Date 01/15/2002 (8:04 am) Comment 0 comments

Plan for Joe

I plan to make a sequal to the game starsiege that was created by the Dynamix division of the Sierra company. Well that is me and my friends who formed out own company BsA PrOdUkTiOnZ.

Author Joe Date 01/14/2002 (3:53 pm) Comment 3 comments

Plan for Ryan Ackley

Current Status of the JKAP Games TGE Tech Demo

Author Ryan Ackley Date 01/14/2002 (12:39 pm) Comment 0 comments

Plan for Justin Mette

Myrmidon - Phase Two, Week Ten

Author Justin Mette Date 01/14/2002 (9:54 am) Comment 6 comments

Plan for Pat Wilson

After a long (college induced) break I'm back coding the player AI. Right now this is what works: -Framework code for the AI player -AI/Script interaction and callbacks Doesn't seem like much b...

Author Pat Wilson Date 01/13/2002 (9:43 pm) Comment 1 comments