A quick rundown on our decision to switch from isometric to 3D with our next game 'Slime City'. Including a before and after art sample.
Author Weston Tracy Date 06/19/2012 (1:19 am) Comment 4 comments
GarageGames sat down with Pedro Vicente to discuss his latest iPhone game Word Build and other projects he is working on with Torque for Space Research Software.
Author Geoff Beckstrom Date 06/18/2012 (2:57 pm) Comment 4 comments
This code snippet uses the iOS 5 GLKit library to speed up loading considerably (I've seen about a 30% improvement) Also a "FILE" mode is added as an alternative to the "KEY" mode, supporting Zwoptex output spritesheets.
Author Paul Jan Date 06/18/2012 (2:54 am) Comment 7 comments
The Repopulation started development back in the TGE era, and have rebased on both TSE and T3D. I figured you wanted a small update on how their doing.
Author Mikael Pettersson Date 06/17/2012 (11:07 am) Comment 3 comments
Produce a video highlighting (see what I did there?) the Torque 3D engine's light capabilities and features. This should be a showcase video - not a tutorial. There will be 3 awards: 1 - Video with the most hits 2 - Best video as chosen by GG 3 - Best video as chosen by GG Community
Author Geoff Beckstrom Date 06/15/2012 (12:19 pm) Comment 21 comments
Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm continuing on the topic of Box2D and how we iterated.
Author Michael Perry Date 06/12/2012 (9:57 am) Comment 18 comments
Over the past couple of weeks I have been striving to improve my 2d concept art and digital painting skills. I thought I would share a couple of pieces. The creatures were fairly easy by comparison to the human. I could make the creatures any way I wanted, the human took a couple of days because it had to look recognizably... Human!
Author David Mac Date 06/09/2012 (8:03 am) Comment 9 comments
Any Purchase of "Cat Games" for iPad during the month of June, 2012 we will donate $0.25 to Mohawk Hudson Humane Society. Big Monk Games loves animals and we want to support a organization that we believe in.
Author Michael Cozzolino Date 06/08/2012 (1:05 pm) Comment 1 comments
This week I am reaching out to you the community for ideas on where to take contests in the future.
Author Geoff Beckstrom Date 06/08/2012 (10:54 am) Comment 25 comments
This behavior (for iT2d 1.5) allows a StaticSprite object using SourceRect to have iOS-like behavior such as single-finger scrolling, and two-finger zoom in and out.
Author Paul Jan Date 06/06/2012 (12:30 am) Comment 0 comments






