I have played about 50 hours of Diablo 3, I have 3 characters (Witch Doctor, Barbarian and Demon Hunter). Overall, I am very satisfied with how Diablo 3 plays. They clearly took the "if it ain't broke don't fix it" route. The game is still very much a click fest, action rpg where looting and grinding through waves of enemies define the core game play...nothing wrong with that!
Author Dexter Chow Date 06/29/2012 (12:58 pm) Comment 6 comments
I wanted to take some time today and blog what I felt was an EXTREMELY successful load test last night. WinterLeaf Entertainment L.L.C. opened up our test server last night for load testing to the people that friended us on Facebook or had registered on our site (www.winterleafentertainment.com).
Author Paul Yoskowitz Date 06/28/2012 (7:45 pm) Comment 1 comments
The fires in Colorado are out of control, and thousands of people are losing their homes. We may not be fire fighters, but we can still help - with a game jam fundraiser!
Author Dave Calabrese Date 06/28/2012 (11:24 am) Comment 4 comments
I thought I would update the community with what has been going on over here at Winterleaf Entertainment, L.L.C.. We have been very busy preparing for our launch of our flagship product DotNetTorque. It has been a busy month of bug fixes, last minute additions, and documentation. We are also working on several CSharp templates to help accelerate the development of games using DNT
Author Vince Gee Date 06/27/2012 (4:43 am) Comment 8 comments
The Action RPG Characters library is the perfect solution for quickly getting professional voices into your game. Features 10 voice actors, 6 Male, 4 Female from around the world, each adding a unique touch to the library.
Author Daniel G Date 06/26/2012 (7:44 pm) Comment 5 comments
Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm keeping it simple and providing very basic HUD code using sprites.
Author Michael Perry Date 06/26/2012 (2:42 pm) Comment 27 comments
Hello I am just showing my progress with the programming side of things for Open Gate Studios. The three videos are as follows: Each is as per requested by client. Technology: Torque 3D Language: Torquescript
Author Sean Brady Date 06/25/2012 (8:57 am) Comment 6 comments
Behavior trees = awesome. Behavior trees in T3D = even more awesome. Behavior trees in T3D with an editor = total awesomeness.
Author Guy Allard Date 06/21/2012 (6:30 am) Comment 12 comments
Doubloons! is a small, fast-paced, and hopefully fun take on the classic coin matching puzzel game. This game is my first fully independent project, and my first foray into independent iPhone publishing. The game is a couple of weeks away from completion (just awaiting the final splash screen and App Store icons), but all development work is essentially complete. Whats even more exciting is that I'll be releasing the source code and resources as a pack for Torque2D and iTorque2D
Author Samuel Cartwright Date 06/20/2012 (10:46 pm) Comment 3 comments
Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm wrapping up the Box2D discussion and filling the rest of the blog with whatever I want.
Author Michael Perry Date 06/19/2012 (10:25 am) Comment 30 comments








